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More neat (bug) shots for your pleasure :) Haig, BBoyz?

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  • More neat (bug) shots for your pleasure :) Haig, BBoyz?

    Here they are:

    First we'll begin with Quake 2 and QPong mod, map qpong1. After some testing with gl_ext_palettedtextures, I got miscolored textures. Vid_restart fixed them though. <a href="http://www.netppl.fi/~tumu/icdpics/qpsc00.jpg">[Image 1 from QPong]</a> <a href="http://www.netppl.fi/~tumu/icdpics/qpsc01.jpg">[Image 2 from QPong]</a>.

    Here's my video config what I was using at that time:

    640x480x16bit windowed
    gl_picmip 1, gl_playermip 1, gl_texturemode GL_LINEAR_MIPMAP_NEAREST, gl_ext_palettedtexture 0, gl_swapinterval 0, gl_ext_pointparameters 0, gl_ext_multitexture 0, gl_ext_swapinterval 1, gl_ext_compiled_vertex_array 1, gl_vertex_arrays 0, gl_texturesolidmode default, gl_texturealphamode default, gl_dynamic 1, gl_finish 0, gl_shadows 0, gl_modulate 3.5, vid_fullscreen 0

    Another one is testing with Tribes and 1.6 patch which should contain new OpenGL code to speed up the action. But as before (ICDb1 and ICDb2), corrupted and miscolored textures were appearing all over playfield. Here are the screenshots: <a href="http://www.netppl.fi/~tumu/icdpics/sshot0000.jpg">[My config]</a> <a href="http://www.netppl.fi/~tumu/icdpics/sshot0001.jpg">[Ingame shot 1]</a> <a href="http://www.netppl.fi/~tumu/icdpics/sshot0002.jpg">[Ingame shot 2]</a> <a href="http://www.netppl.fi/~tumu/icdpics/sshot0003.jpg">[Ingame shot 3]</a> <a href="http://www.netppl.fi/~tumu/icdpics/sshot0004.jpg">[Ingame shot 4]</a> <a href="http://www.netppl.fi/~tumu/icdpics/sshot0005.jpg">[Ingame shot 5]</a>

    So, what I and many other G200 users would like to know is that are these (and many more texture related) problems going to be addressed in 5.20.xx release of PowerDesk?

    -Tumu, in happy mood after some serious and successful network and system work.

    --
    Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset Mobo (bios v3.0),
    64MB PC100 RAM, G200 8MB SGRAM (not overclocked, bios v1.6), PD5.13.020, SB16 Value,
    3COM Fast EtherLink XL, Sony Multiscan 100ES, Win95OSR2.1 finnish

    Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
    64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
    Win98 finnish

  • #2
    Hi Tumu,

    first you should update your bios (setup351 from the unified section)

    then see if the probs are still there ...

    ------------------
    Cheers,
    Maggi

    Asus P2B-S @ 112MHz FSB - Bios 1009 final
    Celeron300A @ 504Mhz
    128MB 7ns SDRAM
    G400 DualHead 32MB SGRAM @ 201 MHz memory clock

    I'll be on holiday for the coming three weeks and I miss you folks already ;-)
    Despite my nickname causing confusion, I am not female ...

    ASRock Fatal1ty X79 Professional
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    • #3
      I updated the bios to 2.3, and still no go. Those texture problems are still there.

      The question is still unanswered, are those texture problems going to be addressed in 5.20.xx (or in 5.15.xx, if it's released instead)?

      -Tumu

      Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
      64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
      Win98 finnish

      Comment


      • #4
        Since no one is responding, why dont you send an email to Matrox instead. This is not a tech support site.

        Dave
        Ladies and gentlemen, take my advice, pull down your pants and slide on the ice.

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