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Hexen II doesn´t work anymore with PD5.13 ICD

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  • Hexen II doesn´t work anymore with PD5.13 ICD

    It just start loading and freezes at a black screen.
    Any thoughs?

  • #2
    Try Unreal... there you still have the music & the frozen intro screen (no flyby) ...


    Jordâ„¢

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    • #3
      Hi there Jorden

      Well, at least Unreal works fine for me (patched to 225f). D3d vertex lighting is now working with these drivers (with 4.51 if I enable vertex lighting some polygons just turn randomly black), performance is about the same (22 fps 800x600x16, all options on except -use 3dfx, - use multitexturing and - trilinear). Strangly enough it even works flawless in OpenGl mode, with all option on, but it runs at about 10 fps...

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      • #4
        It could also be a DX6.x related problem...

        check <A HREF="http://support.microsoft.com/support/directx/directx_6.0/tshooter/default.asp" TARGET="_blank">DirectX Troubleshooter</A>

        or

        <A HREF="http://support.microsoft.com/Support/DirectX/DirectX_6.0/TShooter/Causes/rfshrte1.asp" TARGET="_blank">My screen goes black</A>



        Jorden.
        Jordâ„¢

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        • #5
          I wonder if this is related to whatever QuakeWorld's problem is. That locks my computer up much the same way. GlQuake runs for me, but I get some really ugly tints in textures.

          Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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          • #6
            Wombat: Hexen II is based in the Quake engine... so yes, that could be the problem.

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