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  • unreal question

    hello,

    i am currently running Unreal in D3D with patch 225f on a millenium g200 and was wondering what some of the terms in the advanced options meant. this is my current configuration.

    Translucency=True
    VolumetricLighting=False
    ShinySurfaces=False
    Coronas=False
    HighDetailActors=False
    UseMipmapping=True
    UseTrilinear=False
    UseMultitexture=True
    UsePageFlipping=False
    UsePalettes=True
    UseFullscreen=True
    UseGammaCorrection=True
    UseDetailTextures=True
    Use3dfx=False
    UseTripleBuffering=True

    if any tech savvy people out there would like to briefly explain to me what each of these things does, or if its good to have them on/off. i am looking for the ultimate Performance cinfig where i can get the best possible fram rates. thank you.

  • #2
    Hi Void,

    you seem to like Unreal

    Anyway, for best performance set all to 'false' except for UsePalettes, as that entry generates palettized textures which need less gfx RAM than true color textures, and also leave UseTrippleBuffer at 'true'.

    For best visual quality set everything to 'True' except for 'UsePalettes' and 'Use3dfx' ...

    ------------------
    Cheers,
    Maggi

    Not too slow running Asus, Intel & Matrox based system ...
    Heavily boosted by the Millenium G400 32MB SGRAM DualHead


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