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  • g200/ogl/unreal

    hello,

    this is my first post at these forums so excuse me if this has already been asked.

    i was wondering if there is any way at all to run Unreal in OpenGL with Unreal 225f. i installed drivers 4.51, opengl icd beta 2, and selected opengl rendering in unreal. the screen then get INCREDIBLY chunky at the keyboard strokes are delayed about 5 seconds. after about 30 seconds i finally got the game into a windowed mode, and it appeared to be working. i ran the timedemo 1 and the results were mediocre. is there any way to run it in fullscreen?

    my system:
    celeron 300a@450mhz
    abit bh6 mobo
    128mb pc100 ram
    millenium g200 8mb

    ps: i run Unreal in D3D flawlessly, but i would just like to know if it IS posssible to run it in OpenGl as i have never seen what a game looks like in True opengl. just a trial so to speak.

  • #2
    forget it ... see below

    ------------------
    Cheers,
    Maggi

    Not too slow running Asus, Intel & Matrox based system ...
    Heavily boosted by the Millenium G400 32MB SGRAM DualHead



    [This message has been edited by Markus Selchow (edited 06-23-99).]

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    • #3
      Just found the complete entry:

      [Matrox Graphics Inc./MGA-G200]
      MinLogTextureSize=0
      MaxLogTextureSize=10
      MaxLogUOverV=10
      MaxLogVOverU=10
      UseZTrick=1
      UseMultiTexture=1
      UsePalette=0
      DoPrecache=1
      ShareLists=1
      AlwaysMipmap=1

      ...

      copy and paste the above into the 'OpenGLDrv.ini'

      ------------------
      Cheers,
      Maggi

      Not too slow running Asus, Intel & Matrox based system ...
      Heavily boosted by the Millenium G400 32MB SGRAM DualHead


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