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Displacement maps

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  • Displacement maps

    Taken from http://www.vulpine.de/en/index.shtml

    Sounds like it could be quite good. Its the first thing Ive seen about displacement maps that wasnt just technology tests.

    Efficient support for arbitrarily oriented Displacement Maps, providing you with the means to create incredibly realistic and detailed surfaces. In addition, Vision even
    allows you to animate Displacement Maps with a keyframe morph system as well as a Procedural Animation system. The allows you to create unique special effects like physically correct water, shapes slowly morphing out from a wall, and many more! Displacement Maps are completely scalable, meaning that you can extract as much detail as you want!

    Ali
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