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  • Look at the nVidia site.

    They have a new shockwave presentation when you enter. I found two numbers interesting:

    16000000000 Texel/sec
    25000000 Triangles/sec

    that's the equivalent of 1.60 gigapixels/sec, right?

    Take that in comparison to the V4/V5:
    The single chip VSA-100 is 333-367 Megapixels/sec – the 2-way SLI is 667-733 Megapixels/sec - the 4-way SLI is 1.33-1.47 Gigapixels/sec.

  • #2
    Here's all the text that's shown in the presentation:

    Transform & Lighting (Scrolling In Background)

    1600000000 texel/sec

    Techno Terms?

    25000000 triangles/sec

    Abstract Numbers?

    Too Much To Handle?
    Relentless Technology.
    Get Ready.
    You Will Be Shocked.
    You Will Be Confident.
    You Will Not Sleep.
    You Will Be More Productive.
    You Will Have More Frag Count.
    You Will Love Your Computer.
    You Will Tell Your Friends.
    You Will Show Off.
    They Will Envy.
    They Will Follow.
    They Will Look Around.
    They Will Find It's
    nVidia

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    • #3
      It does 800 Megapixels a second. The reason that it does 1600 Megatexels a second is that they added more texturing units that kick in while it's multitexturing. So, in other words, it takes no hit in fillrate when multitexturing. For that reason, if it has the bandwidth, it will outrun even the Voodoo 5 6000 in the vast majority of games. The problem is that I just don't think it's gonna have the bandwidth. I mean, it has bandwidth equal to the Voodoo 5 5500 yet it has a fillrate that blows it away (if 128-bit DDR memory is all that there is). We'll soon see though. Rumor has it that it will have dualhead and EMBM too.

      Sensei

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