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Unreal 4 engine tech demos are out!!
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Game engine demos always look better than the real game unless you have the cash lying around to build a $5000 4-way SLI rig. They do look very pretty though.
And it confirms why I still like PC gaming better, because the PC demo looked and moved way better.“Inside every sane person there’s a madman struggling to get outâ€
–The Light Fantastic, Terry Pratchett
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Let there be linux with close to metal gpu processing
/wishPC-1 Fractal Design Arc Mini R2, 3800X, Asus B450M-PRO mATX, 2x8GB B-die@3800C16, AMD Vega64, Seasonic 850W Gold, Black Ice Nemesis/Laing DDC/EKWB 240 Loop (VRM>CPU>GPU), Noctua Fans.
Nas : i3/itx/2x4GB/8x4TB BTRFS/Raid6 (7 + Hotspare) Xpenology
+++ : FSP Nano 800VA (Pi's+switch) + 1600VA (PC-1+Nas)
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That actually might be deliberate.
There is the paradox called uncanny valley. The more realistic a graphic or computer is, the more it appears bad if it is just slightly off. By using a slightly wrong palette, they add an artificial difference from real world images, thus possibly avoiding this uncanny valley.Last edited by VJ; 18 April 2013, 01:27.
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I'm no expert in this, but this would just be my first guess as to why the colour palette is not fully realistic.
It can be difficult to predict if a design will fall into the uncanny valley or not. There are some tricks to get out of the it, and I would guess they just use test audiences for that. Or maybe they just wanted to play it safe or give the game a different atmosphere...
The wikipedia article mentions some feature movies that have had issues with it, and some that managed to avoid it.
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