Announcement

Collapse
No announcement yet.

New UT 2004 patch

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • New UT 2004 patch

    V3339 is now available here...


    cheers,
    Elie

  • #2
    Change list

    Onslaught related:
    - Added a gunner indicator for the Cicada.
    - Onslaught low skill bot AI tweaks
    - Max lifespan for shot down ONSMortarCamera
    - Fixed regular dust showing when Manta jumps over water
    - Fixed Cicada staying above StallZ if driver switches to gunner position
    - Fixed SPMA engine sound volume
    - Tweaked powercore destruction and electricity sounds
    - Improved artillery explosion effect
    - Don't call destroyed powercore "green powercore" in scoreboard (after round ends)

    General Gameplay:
    - Fixed Berserk combo (properly turns client side weapon changes on and off)
    - Fixed quadjump mutator in multiplay (was only allowing regular double jump on first jump)
    - Fixed gamespeed mutator "sticking" in instant action games
    - Don't let Cicada passengers carry flag (for VCTF)
    - Added OnslaughtBP.UCL to patch so bonus pack mutators will show up
    - Fixed problem with landing view shake sometimes not working at very low frame rates
    - Fixed bug where not all actors got NotifyTeamChanged() when client team changed
    - Assault objective announcements can come from packages other than AssaultAnnouncer
    - IonCannonKillVolume bug fixes
    - Don't allow players to change teams if team sizes are equal if bPlayersBalanceTeams is true
    - Fixed team balancing code bug
    - Fixed footstep sounds playing while in vehicle where driver isn't visible if enter while running
    - Removed obsolete weapon debugging code
    - Localization fixes for Italian, French, German, and Spanish
    - No log or console message when player enters or leaves team. public, or local channels
    - Fixed Dom.xml for bot voice command in DDOM
    - Fixed F3/F8 stats now shows all players in list
    - Don't limit suiciding to 10 second interval in standalone games

    Demo recording:
    - Fixed client-side demo recording of vehicles

    Networking:
    - Fix for clients unable to connect with "Incompatible Games Files" message
    - Fixed WebAdmin play list and mid game menu to report the proper ping.
    - Fixed resetting initial position of saved move when moves are combined
    - Increased min idle kick time to 30 seconds
    - Never idle kick player if only human in game
    - Moved gamespeed option in URL parsing to after mutator spawning, so gamespeed can be set from URL
    - More speedhack detection tweaks (less false positives)
    - Server CPU use improvements relative to last patch
    - Consider CPU saturation in determining whether to do extra work on server to reduce bandwidth use for low
    bandwidth clients
    - Don't allow clients <3320 to connect to servers with OnslaughtBP.
    - Fixed server crash when using bonus vehicles mutator.
    - Fix for client-side crash caused by DynamicLoadObject problem uncovered by interaction of AntiTCC with
    certain other mutators.
    - Fix for annoying server browser bug (not showing correct initial game type).
    - Fix for team VOIP channels in large games

    Menus:
    - Fixed map list menu problems with bonus vehicles and custom link setups.

    Editor:
    - Fixed Unrealed working with Windows 98 (See note below)

    Mod Author Related:
    - New script profiling tool.
    - Added (slow) full dangling reference checking option.
    Logs dangling references which could cause a crash during gameplay or on GC. Use only for testing, as it
    is very slow, by adding bSlowRefChecking=true to the [Engine.Engine] section of UT2004.ini. I'd recommend
    running a dedicated server with bots with this option enabled, connect to it to start the match, and let the
    bots do the testing for you.
    - Fixed spider physics view direction setting bug
    - Added RotateSoundThreshold to ONSWeapon to allow mod authors control over when RotateSound is played
    - Moved BaseMutator.ModifyLogin() to the beginning of GameInfo.Login().
    - Fix for UParticleEmitter::UpdateParticles crash in SkeletalMeshGet

    Comment


    • #3
      Currently the patch is for Windows only, the Linux and MacOSX patches will follow very soon (as usual)

      Comment


      • #4
        BTW if you install this patch when you already have the ECE installed, you do not need the ECE 1.1.

        Comment

        Working...
        X