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3dlabs wildcat realizm 800

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  • 3dlabs wildcat realizm 800

    i like
    "They say that dreams are real only as long as they last. Couldn't you say the same thing about life?"

  • #2
    Now that's a heatsink! It's probably the angle of the picture, but it looks like it takes up even more than two slots' space.

    Anyway, with a heatsink like that, it's got to be the ultimate card for Doom 3
    Blah blah blah nick blah blah confusion, blah blah blah blah frog.

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    • #3
      LOL...
      "They say that dreams are real only as long as they last. Couldn't you say the same thing about life?"

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      • #4
        I wonder if there's a hard drive under that metal cover?

        They did mention "256G of virtual memory" ...

        - Steve

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        • #5
          Originally posted by spadnos
          I wonder if there's a hard drive under that metal cover?

          They did mention "256G of virtual memory" ...

          - Steve
          That probably just means that it has a MMU that's capable of paging out its memory to the hard drive.

          That, and 256GB would be a large, odd, size for a HD.
          Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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          • #6
            640 mb of actual memory

            Copy'n paste of specs

            Full programmability.

            * Dual VPUs plus one VSU (provides advanced geometry processing, VPU management and a PCI Express interface) for performance doubling
            * Full programmability and floating-point capabilities through entire graphics processing pipeline
            * Seamless 32- to 16-bit and 16- to 32-bit conversion with zero overhead
            * 16x PCI Express for faster data transfer through the system bus
            * Dual-display,dual-link DVI to double the digital display bandwidth (for true 3840 x 2400 resolution capabilities)
            * 512-bit GDDR3 memory interface for higher memory performance.
            * Hardware accelerated pixel readback up to 4 GB/sec.
            * SuperSceneâ„¢ multisampling full-scene antialiasing support
            * Support for DirectBurstâ„¢ and unified memory for professional resource allocation and utlization
            * Texture sizes upto 8K x 8K
            * Dedicated isochronous channel
            * Orthogonal, compiler friendly SIMD array throughout pipeline allowing compilers to deliver optimal performance
            * Independent dual 400 MHz 10-bit DACs

            Supported APIs:

            * OpenGL ® 2.0 (Full support when ratified)
            * OpenGL 1.5 with OpenGL Shading Language
            * Microsoft DirectX ® 9.0 with High Level Shader Language (HLSK, VS 2.0, PS 3.0)
            * Supports optional Wildcat Realizm Multiview card for framelock/genlock capabilities

            Programmability Features

            * Leading support for OpenGL Shading Language and DIrectX 9 HLSL
            * Full floating-point programmability
            o Optimized floating-point precision at each pipeline stage (36-bit vertices, 32-bit pixels, 16-bit back-end pixel processing) for the highest precision rendering accuracyand fidelity
            * 32 programmable 36-bit floating-point vertex shaders supporting:
            o Up to 1 K instructions
            o Up to 32 light sources
            o Subroutines, loops, and conditionals
            * 96 programmable 32-bit floating-point fragment shaders supporting:
            o Up to 256 K instructions
            o Subroutines, loops, and conditionals
            * Unique programmable pixel shader with 32 programmable 32-bit shaders

            Board Physical

            * 16-lane PCI Express, single-slot, full-length and full-height card. Occupies two slots for the cooling solution
            * Compliant to the PCI Express high-end graphics electromechanical and power specification

            Memory

            * 640MB GDDR3 total memory.
            o 512MB GDDR3 unified memory with 512-bit-wide interface bus
            o 128 MB GDDR3 DirectBurst memory with 128-bit-wide interface bus
            * 64 KB of flashable EEPROM memory for VGA bios and product configuration storage.
            * Virtual memory support allowing:
            o Onboard memory to be used as an effcient L2 cache
            o Seamless handling of huge datasets
            o Automatic paging out of unused buffers
            o Very large individual texture sizes (for example,8K x 8K)

            Drivers

            * Microsoft Windows 2000 and Microsoft Windows XP (32-and 64-bit). Windows drivers include 3Dlabs Acuity Windows Manager.
            * Red Hat Linux Enterprise Edition (32-and 64-bit ver 3.0 or later)

            Connectors

            * Two DVI-I Analog/Digital Video Output Ports - dual-link DVI capable of supporting the following configurations:
            o One or two analog display devices
            o One or two single-link digital display devices
            o One or two dual-link digital display devices
            o One single-link or dual-link digital display devices and one analog display device
            * Stereo Sync Support
            o VESA-standard frame sequential stereo
            o 3-pin,mini-DIN connector provides connection to LCD shutter glasses or other stereo shutter devices.

            Supports Wildcat Realism Multiview Option Card

            * Multiview card supoprts framelocking, genlocking, sychronozed framebuffer swap and synchronized refresh rate. Click on the MultiView accessory option to view more detailed information.

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