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View Full Version : X2 - Benchmark



magog
8th December 2003, 11:47
Hi!

[EDIT]: ALL Benchmarks updated (now 3200+ and 2500+ with and without shadows (all no AA and one with forced 16xFAA-which looks really great).

I just want to drop the X2 benchmark results here.


I've currenty an Athlon XP 2500+ (166*11) running at 3200+ speed (200*11), 512 MB DDR-RAM PC333/2700 (on default 166MHz clock), Parhelia 128MB retail (default clock)

Parhelia Driver: 1.5.0.107
Driver Setup:
Colors: 16,8
3D AA: FAA-16X on request (only forced for one Benchmark)
Texture Filtering: Software's choice
VSync: disabled (have a TFT running in DVI mode - 60Hz)


2500+; no AA, no Shadows, Bumpmapping enabled
=============================
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: Matrox Parhelia 128MB - Deutsch [Matrox Parhelia 128MB - Deutsch]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA
Caps3:
DevCaps: CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGTABLE FOGVERTEX STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 4
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 12
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 31
MaxPointSize: 2048.000000
MaxPrimitiveCount: 2147483647
MaxVertexIndex: 2147483647
MaxStreams: 8
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.3
MaxPixelShaderValue: 1.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 5000/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 46/46/46
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 46/46/46
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 88.035 fps
Scene 01 34.571 fps
Scene 02 25.958 fps
Scene 03 60.685 fps
Scene 04 37.921 fps
Scene 05 31.898 fps
Scene 06 44.246 fps
Scene 07 55.509 fps
Scene 08 49.132 fps
Scene 09 54.320 fps
Scene 10 42.332 fps
Scene 11 41.430 fps
Scene 12 47.351 fps
Scene 13 78.030 fps
Scene 14 50.125 fps
Scene 15 40.975 fps
Scene 16 63.183 fps
Scene 17 61.465 fps
Scene 18 29.965 fps
Scene 19 47.384 fps
Scene 20 58.981 fps
Scene 21 50.733 fps
Scene 22 69.089 fps
Scene 23 41.960 fps

Overall average framerate: 50.220 fps
=============================

3200+; no AA, no Shadows, Bumpmapping enabled
=============================
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: Matrox Parhelia 128MB - Deutsch [Matrox Parhelia 128MB - Deutsch]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA
Caps3:
DevCaps: CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGTABLE FOGVERTEX STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 4
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 12
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 31
MaxPointSize: 2048.000000
MaxPrimitiveCount: 2147483647
MaxVertexIndex: 2147483647
MaxStreams: 8
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.3
MaxPixelShaderValue: 1.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 5000/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 48/48/48
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 48/48/48
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 88.027 fps
Scene 01 34.533 fps
Scene 02 25.878 fps
Scene 03 60.659 fps
Scene 04 37.932 fps
Scene 05 31.836 fps
Scene 06 44.098 fps
Scene 07 55.581 fps
Scene 08 49.103 fps
Scene 09 58.569 fps
Scene 10 42.787 fps
Scene 11 45.148 fps
Scene 12 48.903 fps
Scene 13 77.928 fps
Scene 14 50.141 fps
Scene 15 40.899 fps
Scene 16 63.126 fps
Scene 17 69.607 fps
Scene 18 31.059 fps
Scene 19 47.378 fps
Scene 20 59.403 fps
Scene 21 50.682 fps
Scene 22 69.005 fps
Scene 23 42.411 fps

Overall average framerate: 51.029 fps
=============================



2500+; no AA, Shadows enabled, Bumpmapping enabled
=============================
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: Matrox Parhelia 128MB - Deutsch [Matrox Parhelia 128MB - Deutsch]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA
Caps3:
DevCaps: CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGTABLE FOGVERTEX STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 4
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 12
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 31
MaxPointSize: 2048.000000
MaxPrimitiveCount: 2147483647
MaxVertexIndex: 2147483647
MaxStreams: 8
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.3
MaxPixelShaderValue: 1.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 5000/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 50/50/50
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 50/50/50
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 46.404 fps
Scene 01 33.025 fps
Scene 02 25.538 fps
Scene 03 7.401 fps
Scene 04 9.708 fps
Scene 05 14.688 fps
Scene 06 13.576 fps
Scene 07 37.330 fps
Scene 08 33.954 fps
Scene 09 33.508 fps
Scene 10 23.164 fps
Scene 11 22.442 fps
Scene 12 16.647 fps
Scene 13 11.548 fps
Scene 14 24.761 fps
Scene 15 10.150 fps
Scene 16 41.487 fps
Scene 17 15.082 fps
Scene 18 19.691 fps
Scene 19 12.478 fps
Scene 20 41.045 fps
Scene 21 8.320 fps
Scene 22 30.061 fps
Scene 23 33.967 fps

Overall average framerate: 23.582 fps
=============================

Sorry, I've had to split the messages because of their lenght....

TransformX
8th December 2003, 13:56
X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: NVIDIA GeForce FX 5600 Ultra [NVIDIA GeForce FX 5600 Ultra]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 8000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 96/96/96
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 96/96/96
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 120.054 fps
Scene 01 49.611 fps
Scene 02 34.606 fps
Scene 03 22.471 fps
Scene 04 28.066 fps
Scene 05 22.163 fps
Scene 06 13.067 fps
Scene 07 26.125 fps
Scene 08 43.527 fps
Scene 09 36.213 fps
Scene 10 28.596 fps
Scene 11 27.075 fps
Scene 12 21.691 fps
Scene 13 25.061 fps
Scene 14 35.103 fps
Scene 15 33.987 fps
Scene 16 24.519 fps
Scene 17 41.803 fps
Scene 18 33.610 fps
Scene 19 10.100 fps
Scene 20 23.972 fps
Scene 21 30.884 fps
Scene 22 27.003 fps
Scene 23 39.734 fps
Scene 24 32.932 fps

Overall average framerate: 33.279 fps
-------------------------------------------------

edit: Athlon XP 1800 @ 1621Mhz (141Mhz FSB) 1 GB 333Mhz ram
In the options I marked AA (dunno if it made a difference or not)

J1NG
8th December 2003, 14:27
X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: SAPPHIRE RADEON 9600 PRO ATLANTIS [SAPPHIRE RADEON 9600 PRO ATLANTIS]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 169.658 fps
Scene 01 97.324 fps
Scene 02 43.836 fps
Scene 03 32.667 fps
Scene 04 81.340 fps
Scene 05 50.933 fps
Scene 06 37.280 fps
Scene 07 62.807 fps
Scene 08 66.964 fps
Scene 09 66.009 fps
Scene 10 69.025 fps
Scene 11 55.677 fps
Scene 12 50.346 fps
Scene 13 52.515 fps
Scene 14 97.614 fps
Scene 15 74.118 fps
Scene 16 50.053 fps
Scene 17 79.107 fps
Scene 18 79.948 fps
Scene 19 27.162 fps
Scene 20 66.721 fps
Scene 21 60.253 fps
Scene 22 63.201 fps
Scene 23 90.171 fps
Scene 24 54.463 fps

Overall average framerate: 67.168 fps



X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: SAPPHIRE RADEON 9600 PRO ATLANTIS [SAPPHIRE RADEON 9600 PRO ATLANTIS]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 146.682 fps
Scene 01 66.034 fps
Scene 02 42.380 fps
Scene 03 30.404 fps
Scene 04 21.515 fps
Scene 05 21.325 fps
Scene 06 12.296 fps
Scene 07 26.204 fps
Scene 08 54.202 fps
Scene 09 41.901 fps
Scene 10 40.087 fps
Scene 11 33.868 fps
Scene 12 30.281 fps
Scene 13 31.754 fps
Scene 14 41.055 fps
Scene 15 42.486 fps
Scene 16 28.021 fps
Scene 17 55.037 fps
Scene 18 54.007 fps
Scene 19 15.389 fps
Scene 20 28.587 fps
Scene 21 36.436 fps
Scene 22 29.468 fps
Scene 23 51.570 fps
Scene 24 42.801 fps

Overall average framerate: 40.952 fps



X2 - The Threat

Executeable compiled Mon Aug 11 20:53:00 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: SAPPHIRE RADEON 9600 PRO ATLANTIS [SAPPHIRE RADEON 9600 PRO ATLANTIS]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 100/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 33/33/33
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 33/33/33
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 136.491 fps
Scene 01 56.950 fps
Scene 02 35.794 fps
Scene 03 24.863 fps
Scene 04 19.165 fps
Scene 05 17.609 fps
Scene 06 10.543 fps
Scene 07 20.769 fps
Scene 08 47.389 fps
Scene 09 33.428 fps
Scene 10 39.309 fps
Scene 11 26.496 fps
Scene 12 27.789 fps
Scene 13 29.081 fps
Scene 14 33.090 fps
Scene 15 39.893 fps
Scene 16 21.340 fps
Scene 17 38.390 fps
Scene 18 49.166 fps
Scene 19 14.425 fps
Scene 20 18.993 fps
Scene 21 27.859 fps
Scene 22 22.525 fps
Scene 23 45.576 fps
Scene 24 39.575 fps

Overall average framerate: 35.060 fps

Thunder system.

J1NG

:: Edit : Added shadows bench ::

:: Edit : Added AA bench ::

magog
9th December 2003, 08:36
Ok, here is the rest....



3200+; no AA, Shadows enabled, Bumpmapping enabled
=============================
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: Matrox Parhelia 128MB - Deutsch [Matrox Parhelia 128MB - Deutsch]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA
Caps3:
DevCaps: CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGTABLE FOGVERTEX STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 4
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 12
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 31
MaxPointSize: 2048.000000
MaxPrimitiveCount: 2147483647
MaxVertexIndex: 2147483647
MaxStreams: 8
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.3
MaxPixelShaderValue: 1.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 5000/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 50/50/50
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 50/50/50
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 48.242 fps
Scene 01 33.141 fps
Scene 02 25.582 fps
Scene 03 7.411 fps
Scene 04 9.705 fps
Scene 05 14.915 fps
Scene 06 13.595 fps
Scene 07 37.192 fps
Scene 08 33.850 fps
Scene 09 36.245 fps
Scene 10 23.641 fps
Scene 11 23.786 fps
Scene 12 16.799 fps
Scene 13 11.513 fps
Scene 14 25.389 fps
Scene 15 10.104 fps
Scene 16 37.788 fps
Scene 17 15.139 fps
Scene 18 20.194 fps
Scene 19 12.482 fps
Scene 20 41.300 fps
Scene 21 8.281 fps
Scene 22 30.022 fps
Scene 23 34.285 fps

Overall average framerate: 23.775 fps
=============================


As you can see on both tests (with and without Shadows) the CPU doesn't really matter. The benchmark seems to be limited by the graphics hardware.

The only interesting and really nice looking thing was 16xFAA!
The benchmark is shown below.
I had some glitches in the second? scene (the underwater one) and on the left side of the screen side I had a one or two pixel width line, which I don't think I've seen before.


16x-FAA forced on Athlon 3200+:
=============================
Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: Off

System specific video settings:
Adapter name: Matrox Parhelia 128MB - Deutsch [Matrox Parhelia 128MB - Deutsch]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog Table(Pixel)Fog VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA
Caps3:
DevCaps: CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY HWRASTERIZATION HWTRANSFORMANDLIGHT PUREDEVICE TEXTURENONLOCALVIDMEM TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
PrimitiveMiscCaps: BLENDOP COLORWRITEENABLE CULLCCW CULLCW CULLNONE MASKZ TSSARGTEMP
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
DestBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTALPHA DESTCOLOR INVDESTALPHA INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCALPHASAT SRCCOLOR ZERO
RasterCaps: ANISOTROPY COLORPERSPECTIVE DITHER FOGTABLE FOGVERTEX STRETCHBLTMULTISAMPLE WFOG ZBIAS ZFOG
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 4
VertexProcessingCaps: DIRECTIONALLIGHTS LOCALVIEWER MATERIALSOURCE7 POSITIONALLIGHTS TEXGEN TWEENING
MaxActiveLights: 12
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 31
MaxPointSize: 2048.000000
MaxPrimitiveCount: 2147483647
MaxVertexIndex: 2147483647
MaxStreams: 8
VertexShaderVersion: 1.1
MaxVertexShaderConst: 256
PixelShaderVersion: 1.3
MaxPixelShaderValue: 1.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 5000/100000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 64/64/64
FreeHwMixingBuffers (Static/Stream/All): 46/46/46
MaxHw3DBuffers (Static/Stream/All): 64/64/64
FreeHw3DBuffers (Static/Stream/All): 46/46/46
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 64.647 fps
Scene 01 22.138 fps
Scene 02 20.137 fps
Scene 03 43.833 fps
Scene 04 29.695 fps
Scene 05 25.292 fps
Scene 06 34.018 fps
Scene 07 42.230 fps
Scene 08 36.298 fps
Scene 09 56.789 fps
Scene 10 33.206 fps
Scene 11 40.702 fps
Scene 12 42.939 fps
Scene 13 51.627 fps
Scene 14 40.572 fps
Scene 15 32.627 fps
Scene 16 48.793 fps
Scene 17 49.605 fps
Scene 18 27.191 fps
Scene 19 35.241 fps
Scene 20 47.436 fps
Scene 21 41.659 fps
Scene 22 50.105 fps
Scene 23 34.900 fps

Overall average framerate: 39.653 fps
=============================

Maybe I also run the benchmark on a Athlon 1800+ if I've got the time.

Marshmallowman
21st December 2003, 23:43
HEHE...It actually ran :eek:

X2 - The Threat

Executeable compiled Mon Oct 27 01:27:50 2003

Video Settings during test:
Screen Resolution: 640*480*16
Bumpmapping: Off
Realtime Shadows: Off

System specific video settings:
Adapter name: Intel(R) 82815 Graphics Controller [Intel(R) 82815 Graphics Controller]
Vertex Shader: Software, version 1
Hardware T&L: No
Fog capabilities: VertexFog
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA
Caps3:
DevCaps: CANRENDERAFTERFLIP DRAWPRIMTLVERTEX EXECUTESYSTEMMEMORY HWRASTERIZATION TEXTUREVIDEOMEMORY TLVERTEXSYSTEMMEMORY
PrimitiveMiscCaps: CULLCCW CULLCW CULLNONE MASKZ
SrcBlendCaps: BOTHINVSRCALPHA BOTHSRCALPHA DESTCOLOR INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCCOLOR ZERO
DestBlendCaps: BOTHSRCALPHA DESTCOLOR INVDESTCOLOR INVSRCALPHA INVSRCCOLOR ONE SRCALPHA SRCCOLOR ZERO
RasterCaps: ANISOTROPY DITHER FOGVERTEX MIPMAPLODBIAS ZBIAS
MaxTextureBlendStages: 2
MaxSimultaneousTextures: 2
VertexProcessingCaps:
MaxActiveLights: 0
MaxUserClipPlanes: 0
MaxVertexBlendMatrices: 0
MaxVertexBlendMatrixIndex: 0
MaxPointSize: 256.000000
MaxPrimitiveCount: 65535
MaxVertexIndex: 65535
MaxStreams: 1
VertexShaderVersion: 0.0
MaxVertexShaderConst: 0
PixelShaderVersion: 0.0
MaxPixelShaderValue: 0.000000

System specific audio settings:
SecondarySampleRate (Min/Max): 8000/48000
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 1/1/1
FreeHwMixingBuffers (Static/Stream/All): 0/0/0
MaxHw3DBuffers (Static/Stream/All): 0/0/0
FreeHw3DBuffers (Static/Stream/All): 0/0/0
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 11.024 fps
Scene 01 4.968 fps
Scene 02 4.181 fps
Scene 03 6.231 fps
Scene 04 5.059 fps
Scene 05 3.125 fps
Scene 06 4.969 fps
Scene 07 5.142 fps
Scene 08 4.398 fps
Scene 09 14.196 fps
Scene 10 4.768 fps
Scene 11 6.756 fps
Scene 12 7.118 fps
Scene 13 9.599 fps
Scene 14 8.939 fps
Scene 15 4.515 fps
Scene 16 7.944 fps
Scene 17 7.765 fps
Scene 18 3.906 fps
Scene 19 4.960 fps
Scene 20 7.196 fps
Scene 21 5.293 fps
Scene 22 8.122 fps
Scene 23 5.562 fps

Overall average framerate: 6.489 fps

(c)2003 EGOSOFT
For more information http://www.egosoft.com