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  • ati product range ...

    Hello,

    Can anyone enlighten me on the differences between the Sapphire ATI cards (the 9800, 9800Pro, 9800XT and 9800SE) ?
    Thanks!


    Jörg
    pixar
    Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)

  • #2
    Speed wise, from slowest to fastest, you go:

    9800 SE (think of it as "slow edition")
    9800
    9800 Pro
    9800 XT
    DM says: Crunch with Matrox Users@ClimatePrediction.net

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    • #3
      9800, 9800 Pro and 9800 XT are basically the same thing, only clock frequencies of the core and mem differ. The 9800 XT supports some very light driver OC'ing dubbed "overdrive" by ATI. Mem configurations are either 128 or 256 MB on all these products.

      The 9800 SE has 4 pipes disabled if I'm not mistaken, and probably only has a 128 bit mem bus. I'm not really shure on the SE though.

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      • #4
        Ok thanks!
        (I knew there had to be something fishy about the SE, judinging by its price)

        Sapphire also has "ultimate editions" of their cards, but that merely refers to the fact they are passively cooled (I managed to find that one ).

        Jörg
        pixar
        Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)

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        • #5
          Leaving the 9800SE aside, all the others should have 8 pipelines and 256bit memory bus, the only difference between them being clock speed and memory rating (3.3ns for 9800np -some initial, at least BBA models, had 2.8ns-, 2.8ns for 9800 Pro; don't really know what memory the XT employs).

          The 9800SE is a 4 pipeline VPU, with the potential to activate the other 4, like the 9500 non pro. And like the 9500np they also come in both 128bit (I shaped) and 256bit (L shaped) memory bus, you just have to look at what you're buying.

          If you want a nice 9800SE with 256bit memory bus with the price around that of a 9600 Pro, you could look at Hercules' 9800SE AIW version.
          Review on hexus.net.

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          • #6
            the only 9800 SE i'd buy would have been the sapphire AIW9800-SE as i dont game much... but since i already have 9500pro and an old ati tv wonder i am more than happy..
            wish matrox would bring back their g4xxTV type of cards but i dont think it ever happen again.
            Life is a bed of roses. Everyone else sees the roses, you are the one being gored by the thorns.

            AMD PhenomII555@B55(Quadcore-3.2GHz) Gigabyte GA-890FXA-UD5 Kingston 1x2GB Generic 8400GS512MB WD1.5TB LGMulti-Drive Dell2407WFP
            ***Matrox G400DH 32MB still chugging along happily in my other pc***

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            • #7
              SE= Sucky Edition
              Why is it called tourist season, if we can't shoot at them?

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              • #8
                The XT has some extra goodness packed in there other than just higher clock speeds. A little bit of extra chip logic, and the overdrive thinger. But nothing that sets the world on fire.

                - Gurm
                The Internet - where men are men, women are men, and teenage girls are FBI agents!

                I'm the least you could do
                If only life were as easy as you
                I'm the least you could do, oh yeah
                If only life were as easy as you
                I would still get screwed

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                • #9
                  Euhm, perhaps a dumb question, but what is the added benefit of more memory (256 MB in stead of 128 MB) ?
                  We are way beyond the requirements for video modes, so is the only difference the detail of the textures ?
                  And if so, will all games run on 128 MB (even if their images look better on 256 MB) ? Or are there technical reasons preventing this ?
                  If so, is the 256 MB minimum a long way off (2-3 years), or will manufacturers still provide a 128 MB "compatibility mode" ?


                  Jörg
                  Last edited by VJ; 4 December 2003, 09:03.
                  pixar
                  Dream as if you'll live forever. Live as if you'll die tomorrow. (James Dean)

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                  • #10
                    if you use 6x FSAA at higher resolutions, it will eat into the memory use...

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                    • #11
                      they have a nice xls file detailing all the differences between cards on their website:

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                      • #12
                        The "minimum" right now for cards has been upped.

                        Prince of Persia _requires_ a Radeon-8500 or GeForce3 class card in order to run.

                        KOTOR still has a 16MB compatibility mode (as do all NWN-engine games), but really wants 32+ to run properly.

                        But I haven't seen a SINGLE game that actually "requires" 64 megs, so I think the 256MB thing is a ways off yet.

                        What you have to remember is that although game makers talk a lot of smack, in the end they write games that people play... and it's hard to convince millions of computer owners that they NEED to upgrade their video cards, at a cost of $150.

                        - Gurm
                        The Internet - where men are men, women are men, and teenage girls are FBI agents!

                        I'm the least you could do
                        If only life were as easy as you
                        I'm the least you could do, oh yeah
                        If only life were as easy as you
                        I would still get screwed

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                        • #13
                          Originally posted by Gurm
                          The "minimum" right now for cards has been upped.

                          Prince of Persia _requires_ a Radeon-8500 or GeForce3 class card in order to run.

                          KOTOR still has a 16MB compatibility mode (as do all NWN-engine games), but really wants 32+ to run properly.

                          But I haven't seen a SINGLE game that actually "requires" 64 megs, so I think the 256MB thing is a ways off yet.

                          What you have to remember is that although game makers talk a lot of smack, in the end they write games that people play... and it's hard to convince millions of computer owners that they NEED to upgrade their video cards, at a cost of $150.

                          - Gurm
                          But also wasn't the whole point of the AGP bus was that it could share the system memory if needed? Back when they designed it they wheren't expecting 256MB Video Cards with GPUs that are as complicated or even more complicated then a CPU. Hell Top of the line PC only had 256MB RAM when AGP became widespread
                          Why is it called tourist season, if we can't shoot at them?

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                          • #14
                            But wasn't the shared memory loads slower?

                            J1NG

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                            • #15
                              It was loads faster than the hard drive, which was your previous choice.
                              Gigabyte P35-DS3L with a Q6600, 2GB Kingston HyperX (after *3* bad pairs of Crucial Ballistix 1066), Galaxy 8800GT 512MB, SB X-Fi, some drives, and a Dell 2005fpw. Running WinXP.

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