The topic says it all, as usual get them here: http://www.ati.com/support/driver.html
# CATALYST™ 3.2 corrects a problem with 2D applications running in the background that can cause a momentary reduction in framerate (i.e."stuttering") in fullscreen Direct3D and OpenGL games. Specific instances of "stuttering" have also been addressed (e.g. Rallisport Challenge when the sun enters or exits the scene).
# Dungeon Siege framerates are improved as much as 24% across multiple products, especially when running at higher resolutions.
# Framebuffer read-back performance has improved dramatically (500% or more) in CATALYST™3.2. This feature allows an application to retrieve a fully rendered frame from the graphics adapter and manipulate it or store it in the system RAM or on the hard disk.
# Vertex Shader performance has improved dramatically (as much as 100% in some situations) for our DX8.1-class products such as RADEON™ 8500, 9000 and 9100. This brings significant gains to Vertex Shader intensive scenes such as the Battle of Proxycon and the Troll's Lair (both up 15-25% on RADEON™ 9000 PRO).
<small># Playing a video using the RealOne Player no longer results in display corruption and an error message being displayed by the RealOne Player
# Running the game Combat Flight Simulator 3 with 4x Anti-Aliasing enable no longer results in texture corruption being displayed.
# Running the demo ATI-9700-NPRHatching with Anti-Aliasing enabled at 2x and the display set to 1024x768 32bpp no longer results in corruption being displayed on screen
# Selecting D3D 8.1 renderer in Nascar 2003 followed by selecting Replay Studio in the main menu no longer results in the car having missing textures.
# Setting the display to 1024x768 32bpp followed by changing the AGP speed from 8x to 4x no longer results in the AGP speed not retaining its setting
# Setting the Hardware Acceleration slider to None no longer results in a reboot of the system and the settings not being retained
# A reboot is no longer required when making changes to the Wait for Vertical Sync under the ATI Direct3D Tab
# Running the game Myth 3 with the display set to 1600x1200 and Full Screen Anti-Aliasing set to 2x no longer results in corruption being displayed when entering the Save game screen window
# Running the application There no longer results in segmentation violation occurring when Pbuffer is enabled in the application
# Selecting a Daytona single race in the game Nascar 2003 beta with OpenGL enabled no longer results in the system not responding.
# Running the OpenGl test found in Nascar 2003 Beta no longer results in the system not responding.
# Running the 3D Winbench 2000 v1.1 Quality test for Anisotropic and Linear Mipmap Anisotropic no longer reports the tests as Not Capable.
# The Windows 2000 display driver no longer requires two reboots of the system to load
# Connecting a TV and enabling the TV as a secondary CRT with the display set to 1024x768 16bpp no longer results in the DVD overlay not being displayed on either the CRT or the LCD
# The 3D Pipes (OpenGL) screen saver no longer renders incorrectly in preview mode when the display is set to 16bpp and FSAA is enabled
# Setting the display to 1024x768 32bpp and setting the TRUFORM option to Application Preference in the ATI OpenGL tab no longer results in the game Myth III not responding
# Switching between OTM Theatre Mode Settings in Clone Mode Options no longer results in the apply button not becoming active
# Setting the display to 1024x768 32bpp and enabling Anti-aliasing to 4x and running the game Harry Potter II no longer results in the system not responding</small>
# Dungeon Siege framerates are improved as much as 24% across multiple products, especially when running at higher resolutions.
# Framebuffer read-back performance has improved dramatically (500% or more) in CATALYST™3.2. This feature allows an application to retrieve a fully rendered frame from the graphics adapter and manipulate it or store it in the system RAM or on the hard disk.
# Vertex Shader performance has improved dramatically (as much as 100% in some situations) for our DX8.1-class products such as RADEON™ 8500, 9000 and 9100. This brings significant gains to Vertex Shader intensive scenes such as the Battle of Proxycon and the Troll's Lair (both up 15-25% on RADEON™ 9000 PRO).
<small># Playing a video using the RealOne Player no longer results in display corruption and an error message being displayed by the RealOne Player
# Running the game Combat Flight Simulator 3 with 4x Anti-Aliasing enable no longer results in texture corruption being displayed.
# Running the demo ATI-9700-NPRHatching with Anti-Aliasing enabled at 2x and the display set to 1024x768 32bpp no longer results in corruption being displayed on screen
# Selecting D3D 8.1 renderer in Nascar 2003 followed by selecting Replay Studio in the main menu no longer results in the car having missing textures.
# Setting the display to 1024x768 32bpp followed by changing the AGP speed from 8x to 4x no longer results in the AGP speed not retaining its setting
# Setting the Hardware Acceleration slider to None no longer results in a reboot of the system and the settings not being retained
# A reboot is no longer required when making changes to the Wait for Vertical Sync under the ATI Direct3D Tab
# Running the game Myth 3 with the display set to 1600x1200 and Full Screen Anti-Aliasing set to 2x no longer results in corruption being displayed when entering the Save game screen window
# Running the application There no longer results in segmentation violation occurring when Pbuffer is enabled in the application
# Selecting a Daytona single race in the game Nascar 2003 beta with OpenGL enabled no longer results in the system not responding.
# Running the OpenGl test found in Nascar 2003 Beta no longer results in the system not responding.
# Running the 3D Winbench 2000 v1.1 Quality test for Anisotropic and Linear Mipmap Anisotropic no longer reports the tests as Not Capable.
# The Windows 2000 display driver no longer requires two reboots of the system to load
# Connecting a TV and enabling the TV as a secondary CRT with the display set to 1024x768 16bpp no longer results in the DVD overlay not being displayed on either the CRT or the LCD
# The 3D Pipes (OpenGL) screen saver no longer renders incorrectly in preview mode when the display is set to 16bpp and FSAA is enabled
# Setting the display to 1024x768 32bpp and setting the TRUFORM option to Application Preference in the ATI OpenGL tab no longer results in the game Myth III not responding
# Switching between OTM Theatre Mode Settings in Clone Mode Options no longer results in the apply button not becoming active
# Setting the display to 1024x768 32bpp and enabling Anti-aliasing to 4x and running the game Harry Potter II no longer results in the system not responding</small>
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