View Full Version : DirectX8.0a and 8.1 Bug

2nd September 2001, 09:14
Microsoft left debug mode on in 8 and 8a for Direct sound. That is eating up cpu cycles from hell having that on, not to mention software/hardware conflicts that it can create. Well I hope this helps some people. This will cure many ailments.

Extract to Windows/System then go to Control Panel click on the Dx applet go to the Direct sound tab and slide the debug slider all the way to the left <<<<< to disable debug mode. It will work w/ 8.1 but I believe debug is off w/ that version. Microsoft rememberd to check. http://www.gamevoiceclub.com/Download/dxapplet.zip

May help for those experiencing crippling stutter-chop problems and using DirectX 8.x. I know several posters claim games runs better with DirectX 7 than DirectX 8. Could this be part of the reason and will the fix alleviate the problem?

Edit Sasq: Some posts have been deleted from this thread to save space

Six Of One
3rd September 2001, 04:31
I have done this some time ago, but it didn't change anything for me.


3rd September 2001, 11:01
It helps a lot for those that have Via boards and SBlives. It seems to solve a lot of the crackling and in some cases solves the freezing as well.

4th September 2001, 19:34
I tried shutting off the audio debugging on my system as soon as I read this thread, and it has actually solved most of the random crackling I get in my system (SBlive, VIA686b, Win2k). As for random freezing, I only encounter that when I use AOL Instant Messenger.:rolleyes: