Announcement

Collapse
No announcement yet.

Flashlights/Lightning slow in OpenGL Counter-Strike

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Flashlights/Lightning slow in OpenGL Counter-Strike

    Hello. Today's problem is concerning OpenGL in Half-Life on my Marvel G400. I get this wierd glitch. When someone uses their flashlight (or lightning flashes in aztec) in the game, my card halts to 3-7 frames per second, and the more flashlights that go on, the more it slows down. My card has been doing this since I first got it back in February, and I want to know if there is a workaround or something. I play mostly Counter-Strike, and not Deathmatch, so that should help in recreating the problem. My current system is as follows:

    Windows 2000 Professional Service Pack 2
    Latest Win2K Matrox Drivers and VideoTools released July 12th
    AMD Athlon Thunderbird 1.4Ghz
    EPoX 8KTA3+ Motherboard
    1.5GB PC133 SDRAM
    20GB ATA/100 IBM Deskstar
    Matrox Marvel G400-TV
    Soundblaster Live! Platinum
    Netgear Fast Ethernet 10/100 NIC
    Creative Labs CDRW 6424
    Pioneer DVD116 DVDROM

    I have the latest VIA drivers for my motherboard, which uses VIA Apollo Chipset, so it is the VIA 4-in-1 4.32(a) FINAL drivers.

    Everything is fine, except when people use their flashlights, and when they throw smoke grenades. The smoke grenades slow everyone down, because they are a 2D effect, and not 3D... But flashlights and lightning? My old voodoo 3 3500 TV AGP used to never do that. I don't know what's wrong.
    <b>irc.foozone.net</b> port <b>6667 #Anime</b>
Working...
X