The biggest problem with Glaze 3D was "a lack of forethought," Long tells <A HREF="http://www.gamers.com/news/499791/">Gamers.com</A>. Other problems included a lack of geometry engines and DirectX 8 support. "It could have shipped by now, but it would not have been a home run."
Bitboys' primary focus now is on its "Xtreme Bandwidth Architecture." Few details are known about it, and Bitboys is trying to prove it has learned from the past by not talking. "We've just shut down the PR machine. We're not talking to anyone," Long says, but did add that the chip based on XBA is close to silicon [i.e., production]. "Once that happens, we'll start talking."
Bitboys' primary focus now is on its "Xtreme Bandwidth Architecture." Few details are known about it, and Bitboys is trying to prove it has learned from the past by not talking. "We've just shut down the PR machine. We're not talking to anyone," Long says, but did add that the chip based on XBA is close to silicon [i.e., production]. "Once that happens, we'll start talking."
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