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I've upgraded to 256MB RAM

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  • I've upgraded to 256MB RAM

    ...and it feels GOOD

    I'm running Win2k, and loading just the basic things already made it use 70MB RAM, so I really needed the extra RAM to play q3a properly..

    in Q3A RocketArena it used to take up to 4 minutes to load one map (with 128MB RAM), now it loads the map in 30 seconds! can I say "WOW!"

    Now I am one of the first people on the server on every map-reload, where I used to be last (minutes behind the 2nd last)

    Maybe I'll try UnrealTournament with AGP texturing toninght

    I did notice that 3DMark still doesn't run the AGP 64MB test.. a driver problem? Aperture size is set to 256MB! does it run on GeFarce cards (in Win2k)?

    Oh, and I also downgaded my linux-box to 64MB (so that I could use the 128 that used to be in it in my main machine). Shouldn't be a problem, since it never used more than 64MB RAM effectively anyway

    I also don't really notice a increase in performance in Win2k with 256MB RAM... it mostly are the games that benefit from it.... hehe

    [This message has been edited by dZeus (edited 09 August 2000).]

  • #2
    I can run the 64-MB test on my 64 MB GF2 GTS. Must be a numbers game.

    I bet you would notice a difference if you were running Photoshop with some large graphics or something on that order.

    [This message has been edited by Brian R. (edited 09 August 2000).]

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    • #3
      is that in win2k? and how much RAM do you have in your PC?

      Comment


      • #4
        dZeus, that was a problem that I had a few time ago on my Win98 machine. Even if the AGP worked correctly, no 64mb test was run.
        And...
        I don't remember what I did (uuuuhhh... is more ancient "did" or "have done" ???) to solve the problem.
        Anyway, I remember that bringing up the DirectX properties pannell, even if it showed up that AGP was enabled, I had a total of 32 megs of video mem.

        Well, I seems to remember that the problem was solved with an hack in the registry I found on www.wintricks.com or with some stuff in the bios.


        ------------------
        Italian Guy, Bad English

        D'ya want an Italian version?

        Sat on a pile of deads, I enjoy my oysters.

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        • #5
          then this:



          is not normal?

          I will look at your link immediately

          ---------
          update:
          the site is in Italian! sorry, but my Italian is not good (not anything at all actually ;-)


          [This message has been edited by dZeus (edited 09 August 2000).]

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          • #6
            Wait a mo.

            ------------------
            Italian Guy, Bad English

            D'ya want an Italian version?

            Sat on a pile of deads, I enjoy my oysters.

            Comment


            • #7
              Wait a bit more...
              I have to find it and to phone call my girlfriend.

              ------------------
              Italian Guy, Bad English

              D'ya want an Italian version?

              Sat on a pile of deads, I enjoy my oysters.

              Comment


              • #8
                dZeus, I've always had 512 MB and 3DMark2000's 64 MB test always failed in Win2000.

                It works in Win98SE.

                I would have been greatly surprised if upgrading your RAM made a difference there.

                New maps loading fast is something I also experience and love. I always get to be the on the team and/or the class limited to a few players in TFC if I want to.

                Comment


                • #9
                  Back here.

                  Create a file .reg.

                  Open it with notepad and paste into it:


                  REGEDIT4

                  [HKEY_LOCAL_MACHINE\System\CurrentControlSet\Servic es\VxD\VGARTD]
                  "StaticVxD"="vgartd.vxd"

                  [HKEY_LOCAL_MACHINE\SOFTWARE]

                  [HKEY_LOCAL_MACHINE\SOFTWARE\Matrox]

                  [HKEY_LOCAL_MACHINE\SOFTWARE\Matrox\PowerDesk]

                  [HKEY_LOCAL_MACHINE\SOFTWARE\Matrox\PowerDesk\Curre nt Settings]
                  "Use AGP"="1"


                  Double click on it.

                  Create another one.
                  Paste into the new one:


                  REGEDIT4

                  [HKEY_LOCAL_MACHINE\SOFTWARE]

                  [HKEY_LOCAL_MACHINE\SOFTWARE\Matrox]

                  [HKEY_LOCAL_MACHINE\SOFTWARE\Matrox\PowerDesk]

                  [HKEY_LOCAL_MACHINE\SOFTWARE\Matrox\PowerDesk\Curre nt Settings]
                  "AGPFlags"="1"



                  I take no responsability for any damage.
                  Sat on a pile of deads, I enjoy my oysters.

                  Comment


                  • #10
                    ACHTUNG! Vliegmiren

                    If you use PD6 the path should be like below.

                    [HKEY_LOCAL_MACHINE\SOFTWARE\Matrox\PowerDesk\Version6\Current Settings]

                    Edit: On WinME that is.

                    [This message has been edited by Sisyfos (edited 09 August 2000).]
                    P5B Deluxe, C2D E6600, Scythe Ninja, G.Skill 2GBHX
                    Raptor 150x3, Plextor PX-760SA, X-Fi Elite, 7900GT, 21" CM813ET Plus, CM Stacker

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                    • #11
                      Win2k doesn't use VxDs (there is no VGA***.vxd in win2k at all), and I added the Use AGP setting in Currentcontrolset (since there was no Matrox\blablabla\CurrenSettings key in LocalMachine in Win2k, and changed the value to 1. No effect at all...

                      AGP flags only has to do with the AGP speed the card is running in as I recall... it already runs in 2x AGP DIME with sidebanding enabled.

                      I am sure AGP works fine, since Q3A really perform a thousand times better since I upgraded to 256MB RAM when running in 1024x768x32bit textures and colour. It used to swap a lot at that res and colourdepth, because of what I think was a lack of memory it could use for AGP texturing (so that it had to swap Win2k OS stuff to use the RAM for AGP textures)

                      I am more and more beginning to think this is either a problem with Direct3D and AGP texturing or 3DMark and Win2k (if Brian doesn't run win2k that is)

                      I am a bit disappointed Brian didn't respond yet to my question of he uses Win2k or Win98

                      Comment


                      • #12
                        I've posted this issue on the Matrox Tech Support forum... see what they make of it

                        the problem is that 3DMark only 'sees' 48MB of useable texture mem in win2k where it should be able to use much more

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                        • #13
                          Sorry for the delay. I am using W2K with 256 MB RAM.

                          [This message has been edited by Brian R. (edited 10 August 2000).]

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                          • #14
                            dZeus:

                            3d Mark was never meant to run under Win2k. It WILL, but it wasn't written to; it was patched to make it just RUN, and it doesn't run well. The numbers under Win2k are much lower than in 98SE (disclaimer: for ME they're lower). I can't make that 64meg test work well either. It runs, but it performs at 0.1fps, which drags my score down. Games under Win2k seem to run fine, it's just 3dMark thats glitchy. I can get 6400 3dmarks under Win98SE and only 4800 under Win2k.

                            Bart
                            Bart

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                            • #15
                              The problem isnt with 3DMark. It occurs in real apps running under win2k on a G400Max.
                              I believe it is a driver issue as the exact nature of the problem has changed with a driver release.

                              Of course you only need that amount of AGP texturing for some specialised applications (like I use) anyway...

                              ------------------
                              P3-700E, Abit BF6, G400 MAX, 8.6 gig Seagate, 8.6 gig WD, SBLive 1024, 256Mb PC100... Mouse, Keyb, Stuff

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