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Pipeline architectures

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  • Pipeline architectures

    I am looking for an article discussing the pipeline architectures from the latest graphics cards.
    I can't find any recent articles, only a short story by Reactor Critical, but that's not enough and it's a bit old. (V2 and TNT)

    I've some questions about the number of pipes in relation to TMU's and the arranging in blocks. How it works and how efficient it is in relation to the polygon size.

  • #2
    www.beyond3d.com

    especially the forum. Over there are some real graphics card experts (compared to us MURCers, the end-users)

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    • #3
      Yeah, i've visited them, but they are talking way over my head, i can't follow them. So that's why i am asking for an article to read. If i know the basics, then i will try it again at B3D.

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      • #4
        I'm sure that they also know what's best for you to start with.

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