Hi all Matrox users!
I have a simple question ... why does Matrox fail to do anything more than I-can-run-Quake OpenGL drivers?
With all driver releases since the shipping one there have been like "improved DX7 performance", "better compatibility with this and that", "solved some minor problems with this and that" ... but still a year after release they lack some pure basic functionality!
As a hobbyist programmer this is a pain in the ass! I'm trying to create a 3d engine in OpenGL but the drivers is keeping me back all the time ...
I tried to do some reflection stuff and needed the stencilbuffer for that. But i got a framerate at 1 fps ... so I mailed the developers relations at Matrox about this. I was told that the stencilbuffer was still not enabled in the OpenGL drivers, so it fell back to Microsofts generic software renderer. Damn, this card is a year old now! Still incomplete drivers ...
They told me that drivers with stencil support should be released within a month ... it's been two month now since that ... and they do not answer any questions anymore about driver relases.
And there's more ... attenuation does not work either ... and everything is slow ...
At 800x600x32 i get 25-30 fps .. and there's not much heavy graphics. I did an almost equivalent app in Glide last year and it ran at 90-120 fps at a Voodoo2! And i had a lot of fogging and such in that too. Going down to 16 color/textures/depth doesn't give more than a couple of fps. When i run my app at a TNT2 Vanta it runs much faster and stenciling and such works perfectly.
I'm getting angry ... I think this was the last time I bought a Matrox card.
I think Matrox has adopted good pieces of the 3dfx mentality, this we_only_need_to_support_current_games ...
I have a simple question ... why does Matrox fail to do anything more than I-can-run-Quake OpenGL drivers?
With all driver releases since the shipping one there have been like "improved DX7 performance", "better compatibility with this and that", "solved some minor problems with this and that" ... but still a year after release they lack some pure basic functionality!
As a hobbyist programmer this is a pain in the ass! I'm trying to create a 3d engine in OpenGL but the drivers is keeping me back all the time ...
I tried to do some reflection stuff and needed the stencilbuffer for that. But i got a framerate at 1 fps ... so I mailed the developers relations at Matrox about this. I was told that the stencilbuffer was still not enabled in the OpenGL drivers, so it fell back to Microsofts generic software renderer. Damn, this card is a year old now! Still incomplete drivers ...
They told me that drivers with stencil support should be released within a month ... it's been two month now since that ... and they do not answer any questions anymore about driver relases.
And there's more ... attenuation does not work either ... and everything is slow ...
At 800x600x32 i get 25-30 fps .. and there's not much heavy graphics. I did an almost equivalent app in Glide last year and it ran at 90-120 fps at a Voodoo2! And i had a lot of fogging and such in that too. Going down to 16 color/textures/depth doesn't give more than a couple of fps. When i run my app at a TNT2 Vanta it runs much faster and stenciling and such works perfectly.
I'm getting angry ... I think this was the last time I bought a Matrox card.
I think Matrox has adopted good pieces of the 3dfx mentality, this we_only_need_to_support_current_games ...
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