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Matrox is God.

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  • Matrox is God.

    I have to share this story with you people. In a week, I'm getting a 19" monitor, but right now I'm stuck with a 14". Basically I got it to run at 1920x1440x32. This is a 3 year old Magnavox 14" piece of s***. I'm Not using a virtual desktop (I'm running Win98), nor is it some stupid program. I had plenty of time yesterday, so I started playing with the advanced monitor settings. I got interested in interlaced modes, and voila. I've tried interlacing on my old videocard, which just sucked. Flickering everywhere, all kinds of distortions, blurriness etc. But Matrox...*takes a deep breath* is amazing. Sure, at 1920x1440 there IS very visible flickering of fine lines, but not in games. (Could someone tell me Why? There Are fine lines in a lot of them, and there are detailed textures also, so why isn't there any flickering?)

    Anyway, to finish my point. Playing Q2 at 1600x1200 is.. different. Almost no aliasing anywhere, and no flickering at all. I couldn't tell that from a non-interlaced mode. I also had a Tomb Raider 3 GOLD demo lying around, and thankfully it supported above 16x12 resolutions, so I tried it at 1920x1440, and DAMN it looked good. Crystal clear, NO aliasing whatsoever and it played very fast (20-60fps). The only thing flickering was the health bar. I'm guessing that'll change with the new monitor. My point is that only Matrox provides such precise monitor controls where you can set syncronization of nearly every feature, and get your picture perfected. I don't care if the Voodoo6 is faster, I'm getting a G800 as soon as it's out. Matrox is God. Don't you people forget it
    P60-120Thz, 256Tb ram, 27.5Pb 225000 RPM HD, 142" .001 dot pitch monitor @ 30720x23040x64, Matrox G24000 w/512Gb, SB UltraLive2, DX120 beta, Win2112 SP4. Hey -- beta testers have their advantages...

  • #2
    How did you manage not to blow the 14" up?
    Someday, we'll look back on this, laugh nervously and change the subject.

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    • #3
      At interlaced resolutions the clock is halved, so for my monitor, running 1920x1440 interlaced, has the same effect as running 960x720 non-interlaced. It even worked at 2048x1526x32 for a while.. then I couldn't switch to it. Oh well.. it was too much to expect from a 14" anyways
      P60-120Thz, 256Tb ram, 27.5Pb 225000 RPM HD, 142" .001 dot pitch monitor @ 30720x23040x64, Matrox G24000 w/512Gb, SB UltraLive2, DX120 beta, Win2112 SP4. Hey -- beta testers have their advantages...

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      • #4
        Games are fine in interlaced mode for the same reason they are fine in 60Hz non-interlaced (remember the good ole Voodoo). They are dynamic, the image moves, you don't spend time looking at an uni-color background. Try to look toward a blank, light-colored wall in Quake (I don't know if there's any) for 5 minutes and you'll see what I mean.
        Asus A7V, Duron 600@900, 192MB PC133@100, G200, Guillemot MUSE, etc.

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