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  • 3DMark 2000

    This post is kinda the same as Kristian's
    at Rage Underground....he said goodbye to the
    Fury as did I...anyways it was all about
    3DMark 2000 scores and what worked and didnt
    work....now considering the fillrate of this
    card compared to the Rage Fury I think we
    should have a resolution of 1024x768 16bit
    (instead of 800x600 for the ATI post)...one
    thing I did notice is that the Fury would drop almost 600 marks going from 8x6 to 1x7.
    The G400 only dropped just over 200!...quite
    impressive!...well here's my marks for 1024x768 16bit....


    Your setup

    CPU
    Intel Pentium III 560 Mhz
    3D Accelerator
    Matrox Millennium G400 - English
    Chipset
    Unknown
    Resolution
    1024*768
    Z-Buffer Depth
    16-bit
    Frame Buffer
    Triple
    Refresh Rate
    V Sync.Off
    CPU Optimization
    Intel(R) Pentium(R) III

    Your test results

    Your 3DMark2000 Score was 2644 3D Marks.

    From the table below you can see detailed results of all tests.

    Test
    Results

    3DMark Result
    2644 3D marks

    CPU Speed
    155 CPU 3D marks

    Game 1 - Helicopter - Low Detail
    52.8 FPS

    Game 1 - Helicopter - Medium Detail
    32.5 FPS

    Game 1 - Helicopter - High Detail
    10.6 FPS

    Game 2 - Adventure - Low Detail
    61.3 FPS

    Game 2 - Adventure - Medium Detail
    39.4 FPS

    Game 2 - Adventure - High Detail
    23.7 FPS

    Fill Rate (Single-Texturing)
    271.1 MTexels/s

    Fill Rate (Multi-Texturing)
    269.1 MTexels/s

    High Polygon Count (1 Light)
    2109 KTriangles/s

    High Polygon Count (4 Lights)
    1914 KTriangles/s

    High Polygon Count (8 Lights)
    1708 KTriangles/s

    8MB Texture Rendering Speed
    232.8 FPS

    16MB Texture Rendering Speed
    226.1 FPS

    32MB Texture Rendering Speed
    158.1 FPS

    64MB Texture Rendering Speed
    55.1 FPS

    Bump Mapping (Emboss, 3-pass)
    108.7 FPS

    Bump Mapping (Emboss, 2-pass)
    137.8 FPS

    Bump Mapping (Emboss, 1-pass)
    240.1 FPS

    Bump Mapping (Environment)
    97.0 FPS

    note:remember to run all tests to make this
    fair!....to run the 64MB texture mark go to
    bios and change aperture size to 128Mb instead of 64....Catch y'all later!
    P3-450 o/c 558
    Abit BH6
    128 PC100
    G400 SH 32M o/c MAX spex
    SB Live X-Gamer
    Pioneer 6X DVD
    Maxtor 10 Gig H.D.
    Fujitsu 13 Gig H.D.
    Win98 SE
    Samsung Synchmaster 17"
    Logitech C/L Mouse/Kybrd
    Altec Lansing ACS56
    oh yea! and a 3M Precise
    Mouse pad!!

  • #2
    I've posted results before, but I have never had the aperture set to 128, so the 64MB test was skipped. How was this affecting my score? I did not know. So I reran the tests at 667/150/180 with the aperture at 128. (This is not the top speed of this system, but is where I run it. At higher but still very stable settings I have scored up to 3155.) The difference was 7 big whopping points. That's nearly a quarter of a percent.

    TEMPLATE
    Display:
    Type: Internal
    Width: 1024
    Height: 768
    Depth: 16-Bit
    Buffering: Triple
    Z-Buffering: 16-Bit
    Refresh Rate: VSync Off
    Texture Format: 16-Bit

    Options:
    Continuous Benchmark: No
    Show Title Screens: Yes
    Benchmark Run Count: 1
    Continuous Demo Mode: No
    Sounds Enabled: Yes
    CPU Optimization: Intel(R) Pentium(R) III

    RESULTS
    Platform: Internal
    3DMark Result: 3045 3D marks
    CPU Speed: 199 CPU 3D marks
    Game 1 - Helicopter - Low Detail: 63.2 FPS
    Game 1 - Helicopter - Medium Detail: 41.1 FPS
    Game 1 - Helicopter - High Detail: 12.8 FPS
    Game 2 - Adventure - Low Detail: 59.1 FPS
    Game 2 - Adventure - Medium Detail: 46.9 FPS
    Game 2 - Adventure - High Detail: 30.7 FPS
    Fill Rate (Single-Texturing): 266.7 MTexels/s
    Fill Rate (Multi-Texturing): 266.1 MTexels/s
    High Polygon Count (1 Light): 2506 KTriangles/s
    High Polygon Count (4 Lights): 2291 KTriangles/s
    High Polygon Count (8 Lights): 2056 KTriangles/s
    8MB Texture Rendering Speed: 219.0 FPS
    16MB Texture Rendering Speed: 211.9 FPS
    32MB Texture Rendering Speed: 168.5 FPS
    64MB Texture Rendering Speed: 115.8 FPS
    Bump Mapping (Emboss, 3-pass): 98.9 FPS
    Bump Mapping (Emboss, 2-pass): 126.6 FPS
    Bump Mapping (Emboss, 1-pass): 223.8 FPS
    Bump Mapping (Environment): 89.0 FPS

    SYSTEM
    Software Versions:
    Windows Version Windows 4 , Build 1998
    DirectX Version 4.07.00.0700
    Bios Version Award Modular BIOS v4.51PG
    Bios Date 09/20/99

    Memory:
    Total Physical Memory 128MB
    Free Physical Memory 60MB

    PROCESSOR
    CPU Information:
    Processor Type Intel Pentium III
    Processor Speed 666MHz
    Processor Caps SSE, MMX

    Cache Memory:
    L1 Cache Size 32KB
    L2 Cache Size 256KB

    DESKTOP
    2D Display Adapter:
    Name Matrox Millennium G400 DualHead - English
    Driver Date 11-26-1999

    Monitor:
    Name NOKIA 445Xi
    Driver Date 5-11-1998

    Desktop Size and Color Depth:
    Width 1280
    Height 1024
    Color Depth 32 bit

    PIII 500e @667
    Soyo SY6BA+IV
    Iwill Slotket II
    G400 32MB Max
    Nokia 445Xi 21"
    and POS 14"
    Aureal Vortex Superquad
    256MB PC133
    IBM DPTA 20.5GB 7200rpm
    Toshiba 8/40 DVD

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