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Haig, do you know if Matrox is working on openGL problems for NT ?

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  • Haig, do you know if Matrox is working on openGL problems for NT ?

    Some of you matrox people must know the answer to this. Ever since the openGL was made much faster in quake II, it has had bugs, flickery shadow spots around lighted areas. I would like to know if matrox is doing something about it ?

    Using NT4/SP6, 256megs ram.
    Matrox Millenium G400 32meg

  • #2
    Hi Galvin,

    We are still working on our NT OGL but we will be concentrating more on the 3D apps rather than games under NT.

    If you or anyone else have any specific 3D app problems with OGL, post it under this thread or start a new thread and I'll pass it on.

    Haig

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    • #3
      I have a .GIF file showing the problem I am having. If I may can I send you a copy of the .gif file so you can see what exactly my problem is ?

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      • #4
        Send it to graph_ts@matrox.com and put att: Haig in the subject.

        Thanks,

        Haig

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        • #5
          Was wondering if openGL will have antialiasing or is this something we'll have to wait for when the next matrox card comes out ?

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