Close look at it's features and comparison. Easy reading at http://www3.sharkyextreme.com/hardwa.../g400_indepth/
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Sharkey Extreme 'G400 In Depth'
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Sharkey Extreme 'G400 In Depth'
P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4Tags: None
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Sorry, the site is called 'Whiskey Extreme'P3@600 | Abit BH6 V1.01 NV | 256MB PC133 | G400MAX (EU,AGP2X) | Quantum Atlas 10K | Hitachi CDR-8330 | Diamond FirePort 40 | 3c905B-TX | TB Montego A3D(1) | IntelliMouse Explorer | Iiyama VisionMaster Pro 17 | Win2K/NT4
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And you'll notice the answer to the question of whether you should get a 32MB G400 that people keep asking.
Basically, if you want to run Q3A in 32-bit or other games w/ 32-bit textures, the 16MB G400 doesn't have enough mem for the textures and there is a huge perf hit.
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Actually I find that the performance scales quite nicely on my 16meg DH card, even at 1280X1020 32-bit textures! The framerate remains at a playable 25-30fps. This is due to the high speed bandwidth of the AGP 2X bus...Celeron 566@877 1.8V, 256meg generic PC-100 RAM (running at CAS2) Abit BH6, G400 16meg DH@150/200, Western Digital Expert 18gig, Ricoh mp7040A(morphed to mp7060A) Pioneer 6X DVD slot load, Motorola Cable Modem w/DEC ethernet card, Soundblaster Live Value Ver. 2, Viewsonic GT 775
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It seems when the detail is pushed up, the TNT2 goes down, and the G400 is steady...
And trilinear dithering and per-triangle mipmapping aren´t cutting it too... poor TNT
A nice G400 16 Mb vs 32 Mb comparison too... glad I chose 32 Mb at the last hour (and I´m praying for my G400 to arrive tomorrow)
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