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SIN on G400 1024x768 default OGL..SMOOTH like ICE :)

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  • SIN on G400 1024x768 default OGL..SMOOTH like ICE :)

    yesssss...thats cooolll I actualy install it for testing porpuse but now I gona PLAY that sucker till end again...what a fealing , colors & ALL settings HIGH ,TRILINEAR, @ 1024x768....men looks realy GOOD...yahh ofcourse DEFAULT OPENGL....guys try it !

    Playing now vers SIN 1.01 but downloading the nwest patch 1.05.... G400 proves again that its worth any pany.. ...

    I newer could play it with all HIGH settings & high res with ALL efect on & TRILINEAR before...dam good fealing !

  • #2
    Ah this is sweet music to my ears ¦ )

    Ok now I have a strange question:
    Are there any "control lag"? You know, you move your mouse to the right (at one of the more detailed areas in the game) and the screen responds the movement 0,5-1.0 sec later?

    I have this problem in Half-Life, SIN (1.01) and System Shock 2 Demo.

    I have 224 mb ram and 333 mhz p2 with a TNT.

    Quake3Test f.ex the control lag is normal (0,2 sec).
    Just wonder, I hope the G400 don't have/fixes this little annoying thingie. Might also be my hardware, dunno...


    Cheers,
    Clish.

    [This message has been edited by tish (edited 08-10-1999).]

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    • #3
      nop...I played about 3 houers & didnt notice any lag...actualy I reduced my muse becuse it was to fast ...I aplyed the patch 1.04 but lost my miss data had to start again this patch brings much bug fix check it out :================================================= ============================
      Sin Update 1.04
      ================================================== ===========================

      NOTE: You must have version 1.01 or later of Sin installed, to apply this
      patch.

      Disclaimer
      ==========
      Version 1.04 of Sin is not officially supported by Activision. Please do not
      contact their Technical Support department for problems you encounter
      while using Sin version 1.04. Please send any bugs or problems you have to
      sinbugs@ritual.com.

      Version 1.04 code includes:

      - SinCTF Support ( See readmectf.txt for more information )
      - Automatic map/skin downloading ( 'set allow_download 1' on the server to
      activate )
      - Decreased latency for weapon firing
      - Reduced network traffic for deathmatch messages
      - Removed copy protection
      - Various bug fixes

      ================================================== ===========================
      Technical Issues
      ================================================== ===========================
      Copy Protection Disabled
      Even though you no longer need the CD in the drive to play Sin, we
      recommend that you keep the CD in the drive while playing. Playing without
      the CD is an unsupported feature.

      Sin 1.04 and save games
      Updating your Sin version to 1.04 may result in incompatible save games from
      previous versions. While every effort has been made to make them backwards
      compatible, they may not function correctly.

      VooDoo2 Black Magic users
      Occasionally on STB Black Magic VooDoo2 cards, the colors of textures will
      change to something different than what they should be. To rectify this
      problem, bring down the console by pressing the tilde '~' key, and enter the
      command:

      vid_restart
      This should correct the problem whenever it occurs.

      VooDoo2 users
      Under the Controls / Video Controls menu there is a setting labeled 'Texture
      Mode.' The settings are Auto (the default), 8-Bit, and 16-Bit modes.
      Leaving this as Auto is the recommended setting and will yield the best
      performance. If you set this to 16-bit mode, you may notice reduced frame-
      rate in several areas of the game, mainly in deathmatch.

      3Dfx Banshee chipset
      On some Banshee chipset based cards, users will not see the "hit any key to
      continue" load screen dialog box immediately after a level load. Press any
      key and the dialog box will come up. Press another key to continue.

      Some Banshee chipset based card users will find that Sin levels will look a
      bit dark. Entering these two console commands may lighten up the map some.

      gl_modulate 2.5
      vid_restart

      EAX support:
      EAX support will only work with EAX capable cards like the Sound Blaster
      Live.

      S_checkeax - ( default 1 )This variable controls whether or not EAX will be
      checked when the sound system is started. It is an archived variable, so if
      you change it, your changes will be saved.

      The following are advanced variables controlling EAX effects.

      S_eax_reverblevel - ( default 0.4 )The mix ratio between reverb and dry for
      the EAX effects.

      A3D 2.0 support

      A3D 2.0 support will only work with cards containing the Aureal Vortex 2
      chipset. The Diamond MX300 is one of these cards.

      S_use3dsound - ( default 1 )Controls whether A3D is to be used or not.

      The following are advanced variables controlling A3D 2.0 effects.

      S_rolloff - ( default 0.9 )
      S_doppler - ( default 0.0 )
      S_distance - ( default 23 )
      S_min_distance - ( default 11 )
      S_max_distance - ( default 10000 )
      S_2dvolume - ( default 0.88 )
      S_watereq - ( default 0.1 )
      S_geometry - ( default 1 ) Controls whether A3D 2.0 functions are to be
      used.

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