Announcement

Collapse
No announcement yet.

NT ICD Performance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • NT ICD Performance

    Seems the benchmark figures are pretty poor for my PII-266 with a G200. Is this what I should be expecting under NT?

    # OpenGL Benchmark version 1.6.1
    # function auto check mode

    Vendor : Matrox Graphics Inc.
    Renderer : Matrox G200
    Version : 1.1.3 4.13.048
    Extensions : GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_compiled_vertex_array
    GL_EXT_packed_pixels
    GL_EXT_paletted_texture
    GL_EXT_texture_edge_clamp
    GL_EXT_vertex_array
    GL_WIN_swap_hint

    # 3D testing environment (double buffer)
    RED Bits : 8
    GREEN Bits : 8
    BLUE Bits : 8
    DEPTH Bits : 16
    STENCIL Bits : 8
    ACCUM_RED Bits : 16
    ACCUM_GREEN Bits : 16
    ACCUM_BLUE Bits : 16

    # 2D testing environment (single buffer)
    RED Bits : 8
    GREEN Bits : 8
    BLUE Bits : 8

    # result : 100.0 or higher is best

    3D swap_buffer : 377.296607

    3D lines : 5.674978
    3D lines fog : 4.743511
    3D lines smooth : 15.316990
    3D points : 9.773086
    3D points fog : 8.679924
    3D wire : 5.335982
    3D wire fog : 4.916499
    3D polygon color smooth : 10.296245
    3D polygon color : 39.657964
    3D polygon color fog : 29.982306
    3D vertex color : 37.443906
    3D vertex color fog : 28.615134
    3D stencil buffer : 18.745593
    3D accumlation buffer : 7.592985
    3D blur : 4.131098
    3D flat shading : 34.408321
    3D smooth shading : 23.102761
    3D spot light : 23.028295
    3D T-Map GL_CLAMP fast : 11.212876
    3D T-Map GL_CLAMP real : 6.033654
    3D T-Map GL_REPEAT fast : 11.493995
    3D T-Map GL_REPEAT real : 5.967446

    2D put GL_COPY half tone : 9.243157
    2D put GL_COPY : 3.072797
    2D put GL_COPY_INVERTED : skipped
    2D put GL_AND_REVERSE : skipped
    2D put GL_OR_REVERSE : skipped
    2D put GL_AND : skipped
    2D put GL_OR : skipped
    2D put GL_NAND : skipped
    2D put GL_NOR : skipped
    2D put GL_XOR : skipped
    2D put GL_EQUIV : skipped
    2D put GL_AND_INVERTED : skipped
    2D put GL_OR_INVERTED : skipped
    2D copy GL_COPY : 1.581797
    2D copy GL_COPY_INVERTED : skipped
    2D copy GL_AND_REVERSE : skipped
    2D copy GL_OR_REVERSE : skipped
    2D copy GL_AND : skipped
    2D copy GL_OR : skipped
    2D copy GL_NAND : skipped
    2D copy GL_NOR : skipped
    2D copy GL_XOR : skipped
    2D copy GL_EQUIV : skipped
    2D copy GL_AND_INVERTED : skipped
    2D copy GL_OR_INVERTED : skipped
    2D scaling : 15.138905

    # 3D average without swap_buffer
    3D total : 15.734252
    2D total : -----
    2D implemented : 7.259164

Working...
X