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  • Matrox helps honest gamers!

    http://www.slugworks.net/punkbuster/...resources.html
    chuck
    Chuck
    秋音的爸爸

  • #2
    well, they had to make up some way for having the "look through wall"-bug in UT!

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    • #3
      Thats just a Matrox driver bug? COOL!
      I thought it was a UT texture bug. hahahaha

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      • #4
        Yep. Since UT patch 4.28(?) that prob was fixed. It only had proper support for w-buffer, not z-buffer. Now it´s fine.

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        • #5
          PunkBusters has been around the TFC community for a little while but I don't know of any servers running the software (for TFC anyway).

          Personally, I'm a little leery of any 3rd party software necessary to play a game (if the server runs it, all players must run it as well).

          Basically, it does all the CRC checks the software SHOULD be doing, but isn't.

          Good idea (well meaning, anyway), but not likely to catch on.
          PIII 550@605
          IWill Motherboard VD133
          VIA Chipset
          512MB PC133 CAS2 Crucial
          G400 DH 32MB (6.51 Drivers)
          DirectX 8.0a
          SB Live! Value
          8x DVD (Toshiba)
          6x4x24 CDRW (Sony)
          Intel Pro/100+ NIC
          3Com CMX Cable Modem
          Optiquest V95 19"
          HP 812C Color Ink Jet
          Microtek flatbed scanner
          Intellimouse Explorer
          Surround Sound w/two subwoofers
          AND WAY TOO MANY GAMES!!!

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          • #6
            Speaking of openGL bugs, I like this one only happens on this one map, after you die when you first materialized you can see thru the bridge above you and if anyone is up there you can see them. If the enemy is there you get an unfair advantange

            By the way I see artifacts in alice but usually only on walls that have lights shining on them, since this is the same exact artifact I see in quake3 no sense in reporting it, I beleive once it's fixed in quake3 it will be fixed in alice.

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