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  • UTpatch430

    I just gotten my hands on the yet unrealeased UTpatch430 for Unreal Tournament. Anyone know if there is a no-cd fix available for it? Didn't find one at gamecopyworld

  • #2
    So what is it suppose to fix?

    Joel
    Libertarian is still the way to go if we truly want a real change.

    www.lp.org

    ******************************

    System Specs: AMD XP2000+ @1.68GHz(12.5x133), ASUS A7V133-C, 512MB PC133, Matrox Parhelia 128MB, SB Live! 5.1.
    OS: Windows XP Pro.
    Monitor: Cornerstone c1025 @ 1280x960 @85Hz.

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    • #3
      http://www.unrealtournament.org

      UT 430 Release Notes - [September 01, 2000 03:49] - Demigod
      [Comments On This Article: 4]

      Here they are folks, hot off the press. The 430 patch release notes are ready to roll and boy are they packed with UT goodness. Here we go:

      First, the editor enhancements:


      * Actor grouping (like vis groups in Worldcraft)
      * made all browsers dockable inside of a master browser window (individually configured)
      * you can have a mix using this system ... have some browsers docked, others floating
      * added ability in texture browser to rename textures
      * all browser windows will fill in a default filename when saving packages or exporting items
      * 2D shape editor
      * you can build shapes however you want - no more worrying about triangles
      * shapes will auto-triangulate when you create a brush
      * now supports multiple shapes
      * supports bezier segments
      * had problems with beziers on the left hand side of the shape
      * would have problems with tons of polys in the shape
      * now has the ability to scale shapes up or down
      * brush pivot point should now be in the correct place after creating a brush
      * "Radii view" will now work in the 3D window by rendering the collision cylinder as an 8-sided wire cylinder
      * "Radii view" will also show the radius of things like lights in the 3D window
      * made the "snap vertex" graphic on the bottom bar larger
      * various vertex editing fixes/improvements
      * Brush Clipping
      * changed the marker to a little push pin
      * clip markers are now numbered as you add them in - like QER
      * clip markers have a circle drawn around them that doesn't scale with zoom distance
      * you can select clip markers by clicking the circle as well as the actor itself
      * fixed MeshBrowser not playing individual animations
      * changed vertex editing color to always be white
      * may have fixed the way the tabs would overlap each in the "surface properties" & "build options" dialogs
      * turned the mesh viewer into a regular browser window - it can be docked & is treated the same as the other browser windows
      * cleaned up the UI on all the browsers - things are much more consistent & cleaner now
      * when an image is loaded into the 2D shaper, the lines should be dark gray instead of black
      * the image also shifts around when you move the origin. It shouldn't - lock it at the origin.
      * box selection mode will no longer occasionally leave the box sitting there until you move the camera again
      * fixed the "can't clip brush after using vertex manipulation on it" bug. If something goofy DOES happen with the brush clipping it can be fixed 99% of the time by transforming the brush permanently, & trying the clip again.
      * CTRL+E hotkey for "Save As"


      And finally, the game/server enhancements:

      Version 430 is completely network compatible with all previous public releases of UT (versions 400, 402, 405b, 413, 420, 425, & 428).
      - faster server browser initial pinging of servers. Added a new default property to [UBrowserServerPing], MaxSimBroadbandPing, which defines the max number of servers to simultaneously ping if your netspeed > 6000.
      - team scoreboard holds more players (no more names dropping off the bottom for 32 player games).
      - faster server ping response for servers with mutators.
      - admins lose cheats & die when they log out as admins.
      - fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2)
      - fixed thrown weapons sinking into ground in net play
      - fixed listen server crashing with too many serverpackages
      - fixed server still sending data on disconnect
      - fixed server not allowing custom skins because of skin cheat fix
      - servers are now prioritized by version on the master server
      - improved map decompression time.
      - slight improvement to server CPU utilization.
      - prevent message spamming in net play.
      - centered admin messages - if logged in as an admin, start your message with a # to have it centered.
      - voice autotaunts not printed in net games.
      - faster menu loading with mods.



      [This message has been edited by Brian R. (edited 03 September 2000).]

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