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Pink textures in Diakatana?

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  • Pink textures in Diakatana?

    OK guys some of you will remember me from the days where opengl worked but direct3d crashed. and im glad to say those problems are gone...

    But now i face a new problem... In diakatana the HUD and console are in pink ?

    Any ideas...
    Apart from that its a kick arse game and runs fine on my outdated piece of machinery

    WindowsME, G200 PD5.41, BIOS 2.7, K6-2 450 on a Ali based Super (*cough*) Seven Mobo.

    I tried PD5.52 but it didnt seem to like the new g200 bios. explorer crashes and what not...

    im pretty sure its just some stupid gl_ setting that ive got wrong. Other OGL games like halflife work faultless.

    Regards,
    [paradox]

    oops maybe the gl_ settings may help you guys

    set gl_3dlabs_broken "0"
    set gl_swapinterval "0"
    set gl_ext_pointparameters "0"
    set gl_ext_multitexture "0"
    set gl_ext_gamma "1"
    set gl_ext_swapinterval "0"
    set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
    set gl_particle_att_c "0.01"
    set gl_particle_att_b "0.01"
    set gl_particle_att_a "0.01"
    set gl_particle_size "40"
    set gl_particle_max_size "40"
    set gl_particle_min_size "2"
    set gl_vertex_arrays "0"
    set gl_no_error_check "1"
    set gl_subdivide_size "256"
    set gl_32bitatextures "1"
    set gl_24bittextures "0"
    set gl_brute_force_state "1"
    set gl_allow_software "0"
    set gl_texturesolidmode "default"
    set gl_texturealphamode "default"
    set gl_picmip "0"
    set gl_shadows "1"
    set gl_modulate "7"
    set gl_mode "6"
    set gl_driver "opengl32"

    then again maybe its just WinME... any help would be appreciated. Thanx in advance

    [This message has been edited by [paradox] (edited 09 July 2000).]
    WindowsME, AMD K6-2/450, GA-5aa (bios 1.3), 64Mb PC-100, Millenium G200 16Mb (bios 2.7) - (pd5.41), Quantum Fireball EL 10.2Gb, Pioneer 10x DVD, Realtek 8029AS, Vibra16, Mitsubishi Diamond View 17"
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