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HL texture corruption

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  • HL texture corruption

    I finially got HL (CS) working with OpenGL. But i have noticed that there sometimes somewhere are texture corruptions. These come in the form of :
    Whole textures, i.e. a side of a crate or the whole crate is corrupted.
    A red glow in textures only visuable if standing close to a texture, e.g. a wall.
    Also i suffer from the common "from game to menu to game" crash.
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    G400 MAX, PD5.52
    Athlon 500 and ASUS K7M mobo
    -+-+-+-+-+-
    El Mariachi
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  • #2
    Does noone even know the problem?
    -+-+-+-+-+-
    El Mariachi
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    • #3
      I get the "game-menu-game" crash; for me, it's always ddhelp.dll that crashes, then win95 crashes to a reboot.

      I've noticed that I can sometimes see through a wall if I'm far enough away.

      Also, textures rapidly loose detail as distance increases. A wall texture will be highly detailed on one section, then the ajoining section is blurry.

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      • #4
        I had the game to menu crash, setting the desktop colour depth to 16 bit solved it for me

        ------------------
        P3 500@600Mhz, G400MAX,Abit BE6-2,Quantum KX 7200 13Gig,128Mb 100SDram,BT ISDN,SCSI 100Mb zip int,SB Live Value,Huappuage WinTV,Pioneer 6xDVDslot,Tosh 6702, HP 9110i.
        P3 700Mhz cB0 stepping, G400MAX,Abit BE6-2 RV Bios,Quantum KX 7200 13Gig,256Mb 100SDram,Asuscom ISDN,SCSI 100Mb zip int,SB Live Value,Tosh 6702, HP 9110i.

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        • #5
          This seems to me to be familiar. Me thinks one seeking this knowledge should search the forums. I have heard of this before.

          **Ahh Good my password still works.**

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