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G200 + 5.52 + Half-Life = OpenGL crash, help please

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  • G200 + 5.52 + Half-Life = OpenGL crash, help please

    I'm running a Millenium G200 with the 5.52 drivers, and have the latest patch for half-life. The game runs great in software and D3D mode, but in OpenGL the game crashes my computer as soon as it tries to load another part of a map. It says "loading...", does its loading stuff, the "loading..." prompt goes away from the screen and the game hangs and I have to reboot the computer. The computer doesn't fully hang since the cd music is still playing, but nothing else responds. Half-Life looks great for the 1 minute that it runs in OpenGL and runs pretty good. Any idea whats wrong? Please don't tell me to run it in Direct3D mode instead, OpenGL just looks better and runs faster.

    Win98 SE
    Millenium G200 w/ latest bios
    SBLive!
    Pent II 350, 128RAM
    AOpen AX6B mobo
    Desktop at 1152x864x16bit@85Hz

  • #2
    this happened to me too. my guess is that you should uninstall and reinstall the drivers. if that doesnt work, try downgrading to 5.50 drivers(not much difference anyway).
    <font size="1">Gigabyte GA-6VXC7-4X MoBo
    VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
    Celeron II 733 CPU (coppermine 128)
    128meg (2x64) 133mhz SDRam
    Matrox Milleniumm G200 AGP 16 mb
    Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
    Quantum LM 30 gig HD 7200 RPM UDMA 66
    Realtek 8029A NIC Card
    Optiquest V775 17" Monitor
    Actima 36X CD-Rom
    Advansys 510 SCSI Card (ISA, but good enuf for my burner)
    Yamaha 6416 CD-RW
    Windows 2000 (primary)
    Slackware Linux 9.0(secondary/emergency)</font>

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    • #3
      Ok, I did some ICD switching from older drivers. Half-Life would hang with the 5.52 ICD; I tried the 5.41 ICD, same problem; tried the 5.30 ICD, same problem; then I tried the 5.25 ICD and Half-Life worked, BUT some textures were corrupted, lighting was screwy in some parts, and the game ran slower (a lot slower in some parts compared to the direct3d half-life). So I'm guessing there is a problem with G200+ICDs-higher-than-5.30, unless somebody out there runs Half-Life at 640x480 in OpenGL with a G200 and the latest drivers?

      I'll try uninstalling/reinstalling the drivers and the 5.50 drivers, I'll let you know what happens.

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      • #4
        I uninstalled/reinstalled the 5.52 drivers, problem was still there (btw, i used the uninstaller utility from Matrox); then I installed the 5.50 beta drivers, problem still there too. Any other suggestions?

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        • #5
          sorry dude, your out of luck. the only thing i can think of now is maybe playing around with your bios settings, like agp aperture, and maybe getting the most recent update for your motherboard bios.
          <font size="1">Gigabyte GA-6VXC7-4X MoBo
          VIA Apollo Pro 133a (694x/686A) chipset (4x agp, UDMA 66)
          Celeron II 733 CPU (coppermine 128)
          128meg (2x64) 133mhz SDRam
          Matrox Milleniumm G200 AGP 16 mb
          Creative Sound Blaster Live! 5.1 Digital model 0100 (MP3+, Gamer)
          Quantum LM 30 gig HD 7200 RPM UDMA 66
          Realtek 8029A NIC Card
          Optiquest V775 17" Monitor
          Actima 36X CD-Rom
          Advansys 510 SCSI Card (ISA, but good enuf for my burner)
          Yamaha 6416 CD-RW
          Windows 2000 (primary)
          Slackware Linux 9.0(secondary/emergency)</font>

          Comment


          • #6
            Got the latest bios and messed around with the AGP settings, no luck.

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