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cg_shadows 2 in q3

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  • cg_shadows 2 in q3

    Can somebody tell me what the system requirements are to enable cg_shadows 2 in q3?

  • #2
    Probably 2 G400 Max SLI and a 2Ghz Athlon in a 512 Mb RAM system...

    It comes with a BIG performance hit...

    ------------------
    Remember folks:
    "Computers are useless. They can only give you answers"
    Pablo Picasso


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    • #3
      Really? I've used cg_shadows 2 on my machine previously (celery 300a@450 with G400DH) and it didn't seem to have much of a performance hit. However I am not able to test it right now, jsut upgraded to an Athlon 700 (mobo with that nice new KX133 chipset btw) and I can't seem toget q3a running yet. Other things are great though.

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      • #4
        I tested it with these specs:

        INTEL CELERON 433,
        G200 SD 8MB AGP (BIOS 2.6),
        INTEL ATLANTA 440LX BIOS rev.15
        SOUNDBLASTER PCI 128
        128 MB SDRAM
        AGP aperture size 256 MB
        Latest Powerdesk and DirectX
        Win98 SE

        It was sooo slow I could barely get out of the game... less than 1 frame/sec. for sure. Of course, with a G400 it would be different...

        [This message has been edited by Alec (edited 09 March 2000).]

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        • #5
          Alec you are right, it`s like a slideshow.

          cg_shadows 3 is better, try it.

          P2 450Mhz, G400DH32MB,128MB ram,abitBH6,...

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          • #6
            cg_shadows 2 is supposed to use 8 bit stencil buffering, which the g400 is supposed to do. I think you have to be running at a 32-bit depth for it to work. Not only that, but I remember reading somewhere there are other cvars you have to change also to get it setup right. One of them is r_stencilbits 8.... or something that looks like that. I haven't experimented with this yet, but it might be that the ICD or TGL doesn't do it correctly and falls back to software implementation... which would suck.

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