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Q3,W2L,and latest drivers

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  • Q3,W2L,and latest drivers

    P3-550@630 115*5.5
    Millenium G400 SH 32m AGP
    AGP@2/3
    OS=2000
    Ram=128
    Tweaking done=Barely any to the OS except kernel paging...and overclocked P3.

    High Quality
    37.9
    Normal
    56.2
    Fast
    57.1
    Fastest
    65.8
    Custom (1024X768 Everything to the max)
    16.6

    The only graphical glitches I have seen with these drivers so far are some flickering textures
    while I was running the demos and the usual menu problems.
    C:\DOS
    C:\DOS\RUN
    \RUN\DOS\RUN

  • #2
    Athlon 600
    MSI K7pro
    Millenium G400 DH 32MByte AGP @MAX
    AGP@2/3
    OS=Win98SE
    RAM=128 PC133 @ PC100 CL2
    Driver 5.50 Beta 10

    High Quality
    49,7
    Normal
    69,7
    Fast
    70,6
    Fastest
    76,6
    Custom (1024X768 Everything to the max)
    24,0

    I will try now the last drivers and post again if there a significant changes.



    [This message has been edited by Kane (edited 27 February 2000).]

    Comment


    • #3
      5.03.025 drivers with 5.03.025 drivers
      5.01.019 G400ICD.DLL
      (16bit desktop,16bitzbuffer)

      High High
      Quality Quality
      41.8 41.9
      Normal Normal
      56.7 58.1
      Fast Fast
      55.5 57.8
      Fastest Fastest
      65.0 64.7

      It looks like the 5.03.025 is the fastest in almost every setting. The 5.03.025 should not be used though because the graphics are messed up. I noticed something else too, when I had the texture slider all the way to the right whenever I ran the demos it would access my HD every single time I ran the demo, when I slid it one notch back it barely ever accessed it. It seems that when it is using all of the textures it runs out of video ram and uses some of my system ram. Weeellll...since I only have 128m of ram right now and I am running W2K. W2K has to access my swap file to get more memory which means it slows down gameplay ALOT.....guess I better get me more ram. I was going to post benchmarks with 32bit zbuffer

      turned on...but when I turned it on and looked at DRIVER INFO in Quake 3 it still said 16 bit Zbuffer! I finally got Quake 3 to use the 32b Zbuffer, All I did was set desktop and Zbufer to 32 but you have to enter the game itself NOT THE MENU SCREENS to actually turn on

      32bit. You can verify this by checking DRIVER INFO. When I was going to do the benchmarks for the 5.03.025 drivers I got the same old messed up Quake 3 menu problems and I said that's it the ICD that comes with the 5.03.025 drivers is so messed up what's the point of doing a benchmark?

      What I recommend:
      1. Use the 5.03.025 drivers with the 5.01.019 G400ICD.DLL.
      2. Slide the texture slider one notch back if you only have 32m of Vram and 128m of system

      ram.

      I really don't like this method of benchmarking when I get more time (I'm currently in my

      3day workshift) I'm going to do more benchmarking hopefully with the NT4 ICD's.


      ------------------
      C:\DOS
      C:\DOS\RUN
      \RUN\DOS\RUN
      C:\DOS
      C:\DOS\RUN
      \RUN\DOS\RUN

      Comment

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