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Half life + winNT = Texture corruption

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  • Half life + winNT = Texture corruption

    While running halflife in openGL mode I'm getting texture corruption and discoloration. This typically happens when objects and walls are dynamiclly lit(ie rocket explosion). The game has been flat out locking up while running counterstrike lately.

    I've had this same problem before when I was running win98. And it was fixed by installing the agp miniport drivers. Sadly NT 4 doesn't really seem to support agp (or if it does I'm not sure how find the correct drivers for my board). Any suggestions would be appreciated

    Thanks

    Athlon 550
    128 sdram
    MS-6167 board
    G400 Dual head
    Powerdesk version: 4.34
    Windows NT4 service pack 5


  • #2
    OpenGL in NT sucks. Period. I've tried for 6 months to get better drivers, but never got them. Thank God Win2k came out...

    Jon

    P.S. Sorry this is so negative - I'm bitter...
    My baby...

    QDI Brilliant IV - Bios 2.0 Beta (Win2000 updates - email me if you want it!)
    2 Pentium III 500 MHz
    256 MB PC-100 SDRAM
    Matrox Millenium G200 8 MB SGRAM - Bios 2.6-20
    2 Creative Labs 3D Blaster Voodoo2 12 MB (SLI...)
    Creative Labs Sound Blaster Live!
    Klipsch ProMedia v.2-400
    Quantum Viking 4.5 GB UW SCSI (weak...)
    Creative Labs PC-DVD Encore 2X
    Iomega 1GB Jazz

    All running on Win2000...

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