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UT Patch 404 - List of changes

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  • UT Patch 404 - List of changes

    I've found this on GTGames Forum. No news about the clipping problem!!! :-(

    Patch 404 Unreal Tournament
    Here's the list of changes:

    The 404 patch should be 100% net compatible with previous versions.
    Size - 4.5Mb

    Bug fixes:
    - destroy the "winch", not the "wench" in AS-rook description
    - fixed problem with landing bob damping on slow systems with high time
    dilations
    - fixed problem where client health gets set to zero (health was still
    correct on the server)
    - fixed spectators drowning in water outside of galleon
    - fixed problem with one of the 402 server optimizations causing pickups to
    be shown when they should be hidden if high packet loss
    - fixed fog rendering in software
    - fixed assertion line 714 network crash on slow connections
    - fixed PlayerReplicationInfos losing owner on client - symptom was teammate
    health not correctly shown on team huds
    - fixed bad poly on Ripper weapon model
    - fixed flag not dropped if killed by team cannon in CTF games
    - fixed server browser changing highlighted server bug
    - fixed gold players showing up in CTF
    - added BossSkins.int
    - fixed clients hearing ambient sound on dropped weapons in some cases
    - fixed picking up additional shieldbelt screwed up armor total if also had
    other armor types
    - fixed teamtriggers
    - fixed deathsounds and hit sounds from other players not being heard in net
    games


    New features:
    - much louder warhead explosion
    - don't allow Turbo mode with assault
    - bigger blood cloud when gibbed
    - Menu and text formatting changes to support Japanese text
    - Added "AddIni" command for umods to add lines to ini files
    - Changed occurances of class'DeathMatchMessage' to DMMessageClass.
    Allows mod authors to use their own DMMessageClass in all situations.
    - Made ngWorldSecret a private variable.
    So you can't read it from GetPropertyText anymore.
    - Added CRT's query packet send improvements.
    Should improve grabbing server lists from master server.
    - Added ProcessKeyEvent to HUD.
    Allows mod authors to work with key input directly.
    - Moved hardcoded SPRITE_PROJECTION_FORWARD from UnSprite.cpp to Actor
    property SpriteProjForward.
    - Set Actor's default SpriteProjForward to 32.0
    - Checked in RegisterHUDMutator functions in Mutator.
    Allows mod authors to make mutators that self register as HUD mutators.
    - Integrated Enhanced Actor Rendering Interface.
    Allows programmers to render actors in just about any way they can think
    of.
    - Enabled RCI. (Except ClearScreen and RecomputeLighting)
    Allows programmers more control over what's rendered from a player's point
    of view. Search for Render Control Interface in headers for information.


    Performance Improvements:
    - downloads from server are now rate controlled
    - reduced how long carcasses hang around on servers
    - Improved bit packing for network packets (server performance improvement)
    - Ability to turn fractal texture animation off:
    "Added the NoFractalAnim switch. When true, fractal textures are never
    updated and the texture's bRealTime is set to false. This takes effect at a
    package's loading/init time, so you'll have to restart a level to see it
    take effect.


    The NoFractalAnim variable sits at the [WinDrv.WindowsClient] section in
    the .ini files, and under 'display' in the advanced options.

    It's meant for troubleshooting texture generation crashes as well as a
    speedup tweak for those cards that slow down too much with per-frame
    texture uploads.

    Try it if you see the "anomalous singularity" error message."

    - Steve



  • #2
    - fixed assertion line 714 network crash on slow connections

    That had kicked me out of the Matrox UT server a bunch of times. I was starting to wonder if something was screwed up with my system or configuration. *whew* I gotta get it.

    Thanks for the heads up. Now where do I get it from? I can't seem to find the patch yet.

    [This message has been edited by Thundrchez (edited 09 January 2000).]

    Comment


    • #3
      From what I just read it says soon to be released.

      Joel
      Libertarian is still the way to go if we truly want a real change.

      www.lp.org

      ******************************

      System Specs: AMD XP2000+ @1.68GHz(12.5x133), ASUS A7V133-C, 512MB PC133, Matrox Parhelia 128MB, SB Live! 5.1.
      OS: Windows XP Pro.
      Monitor: Cornerstone c1025 @ 1280x960 @85Hz.

      Comment


      • #4
        Well let me tell you,if it improves me playing on my own dedicated server problem i'll be happy.Pretty bad to get bad pings and dissconnecttions from your own machine.
        gobrob
        Ill run a dedicated server if I can do this

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