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  • UT and TurboGL

    If i run UT with opengl loading speed and playablility is unplayably slow. I run the game 1024*768 and 32 bit colour with my g400 max. Changing down to 800*600 doesn't effect speed what so-ever. I've applyed turboGL and still the same. Anyone any ideas?? Quake3 runs fine

  • #2
    Easy enough.
    For UT, use D3D.
    If you want all the hows/whats/whys, use the search function of the forum. This issue has been discussed many, many times before...

    [This message has been edited by Kruzin (edited 30 December 1999).]
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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    • #3
      If you hadn't noticed, when you elect to use an OpenGL renderer for UT, the game tells you: the OpenGL renderer is experimental. Dont wory if the OpenGL sucks, thats normal for Epic's programming dunces. The D3D aint bad.

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