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Turbo GL screws up Quake 2

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  • Turbo GL screws up Quake 2

    The game ran fine with the latest G400 drivers (5.41). When I installed Turbo GL the image disappears (I get a completely grey or black or flashing grey/black screen), although i can hear the game running in the background (the game sounds). Still works in software, just not in Open GL.
    Thanks for any help.

    My system:

    Asus K7M, Athlon 500 (at 500), SB PCI 128, G400 (not MAX, not oc´d), Windows 98.
    Athlon 500 (@500)
    Asus K7M
    128 MB PC100 (some noname crap)
    G400 (not MAX)
    Soundblaster 128 PCI
    IBM 8512 (max. resolution: 640x480 woohoo :] )

  • #2
    Try the 5.30 drivers.
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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    • #3
      Ok, tried PD 5.30 with same result. Removed/Readded TurboGL, tried switching The AGP Aperture to various sizes, 256 etc... Have tried Quake 2 3.05 and 3.20... Still no go. It get a grey/black flashing screen with the game running in the background, and and sometimes (for instance when I try it just after rebooting windows) I see the boot-up W98 logo flashing inbetween the other grey/black flashes. Looks like some kind of residual image buffer if there is such a thing.
      It works fine when removing the TGL driver, both with PD 5.30 and 5.41.

      Thanks for the help, any more ideas will be appreciated.
      Athlon 500 (@500)
      Asus K7M
      128 MB PC100 (some noname crap)
      G400 (not MAX)
      Soundblaster 128 PCI
      IBM 8512 (max. resolution: 640x480 woohoo :] )

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      • #4
        Othello I noticed that on my system I had to use 5.30 and set my apeture size to 64 or 128 only and then the turbogl ran fine on Q2

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