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  • TurboGL sucks!

    TurboGL may be giving everyone better results in Q2/Q3...but not with me! Its actually slower than the ICD...albeit slightly...but it doesn't give me the performance boost that a lot of other people are getting! I've got a Celeron 550 and a Vanilla G400 DH...clocked at 205/155. These are my results

    Quake 3: 1024x768 Demo001- ICD: 32 fps
    TGL: 28 fps

    Quake 2: 1024x768 Demo1.dm2-ICD: 67 fps
    TGL: 59 fps

    Am I missing something here??? Anything I'm not doing that should be done??? Appreciate any advice, tweaks or help...thanks!

  • #2
    Anything I'm not doing that should be done???"
    Reading.

    Am I missing something here???
    Yes.

    It is commonly know that TurboGL is a speed boost for 640x480 and 800x600. Anything above that will run about the same speed as the ICD. If you look at all the other FPS posts, you will see that most people only post results for 640 and 800. The few that post 1024 results show the same thing you are seeing. This is nothing new.
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

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    • #3
      Hi.
      Here are my results, all tests done with demo001, 16bit color depth, 16 bit texture quality, extensions on, sky off, texture detail level 3, bilinear filtering, geometric detail high and lighting set to lightmap.
      I also tried trilinear filtering which does not make much of a difference (<1 fps)

      Standard ICD:
      800x600: 27.3 fps
      1024x768: 26.3 fps

      Turbo ICD:
      800x600: 39.8 fps
      1024x768: 38.1 fps

      Am I just lucky ?

      My System:
      Celeron433, SBLive, 128 MB Ram
      The shortest distance between two points is under construction.

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      • #4
        nope Yggdrasil ...

        you used 16bpp instead of 32bpp and lowered all settings to less quality ...

        The higher the quality is set to the less you gain by using the TGL on P2/Cel/K6 ...

        If you'd fire up good old Quake1, you'd see even in 1600x1200 an improvement by using TGL, simply because it does strees your CPU as much as Q3 does.

        The less your CPU must handle, the bigger is the gain by using the TGL.


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        Maggi
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