View Full Version : G400Max & QuakeIII Performance

16th December 1999, 08:28
I would like to get some feed back on the performance of QuakeIII using G400. I don't think I'm getting the maximum thruput from this card despite having the latest driver installed:5.41 including the latest turbogl.
MY System
500III O'C 585
256MB system memory
MX300 Sound card

Timedemo 1 demo dem001= 30FPS
Graphics settings: 1024*768 details set to medium.

16th December 1999, 09:26
You're slow. I got the following numbers running texture quality mid-way, and bilinear filtering:
35.3 FPS w/ 1024x768x32
45.8 FPS w/ 1024x768x16

w/ max texture quality and trilinear filtering:
23.2 FPS w/ 1024x768x32
33.2 FPS w/ 1024x768x16

I've seen even higher PIII/450 numbers.
I delete my .cfg file before running the benchmark (resets to default), turn off sound and vsynch.


ASUS P2B-S, PIII 450MHz, Award ACPI BIOS v1010, 128 MB RAM
MYLEX FlashPoint RAID+ (BIOS v2.02N) running RAID 0 on two 9 GB IBM DDRS 39130D Disks
Diamond MX300 sound card, now with MX25 S/PDIF output
Matrox Millennium G400 Max Dual Head - English
NEC 5FG monitor
YAMAHA CRW4416S and NEC Multispin 3x CDs
3Com Fast EtherLink XL 10/100Mb TX NIC
US Robotics 56K Voice FaxModem Pro
Pioneer DVD-303S SCSI
Note--All SCSI devices (except disk drives on RAID) are connected to onboard AIC7890 U2W SCSI
Mainly running Win98 v4.10.1998

16th December 1999, 12:39
I posted free advice on this board but people dont seem to care.I dont think 92.4 FPS in 800x600 16bit is too shabby.

P3 450@504
Abit BH6
128mb pc100
G400 32mb sh oem
Kenwood 42x True-X
Standard floppy
6.4 Seagate Ultra ata/66 HDD
8.4 Quantum Bigfoot TS(lol slave)
Altec Lansing ACS-48's
JBL Medis 2000's
Soho 10/100 PCI NIC
NEC MultiSync XV17+
Intellimouse Explorer

[This message has been edited by acs48 (edited 16 December 1999).]

16th December 1999, 13:08
Thanks acs48, I'll try that for speeding up my on-line play. I use DSL for most things but I'm behind a firewall so I have to get fragged over my 56K modem.
The numbers I were reporting are based on a standard way of benchmarking Quake games (tish beta2 proposed (http://forums.murc.ws/ubb/Forum5/HTML/004490.html) this.).

[This message has been edited by xortam (edited 16 December 1999).]