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bumpmapping patches??

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  • bumpmapping patches??

    Q2 and SiN (dunno bout that other one) are OpenGL games. EMBM is a function of D3D. It would take a lot of doing. But it is possible. It entails writing an OpenGL wrapper for the game that would support EMBM, and for the textures in the game to be reworked to include bumpmaps.

    I know of at least one guy who has done a little bit if this for Q2, but I don't know if he's going to release anything on it...
    www.egerter.com


    Overall, I doubt we will see very many older games patched to use EMBM. It's a lot of work, and software companies are too all busy with their next game to worry about adding features to old games. It will only happen if 3rd party programmers, like Egerter, do it.
    Core2 Duo E7500 2.93, Asus P5Q Pro Turbo, 4gig 1066 DDR2, 1gig Asus ENGTS250, SB X-Fi Gamer ,WD Caviar Black 1tb, Plextor PX-880SA, Dual Samsung 2494s

  • #2
    bumpmapping patches??

    i'd like to play games like q2,sin,myth2 with bumpmapping on. can i do this by a commandline-switch or een patch? (witch site).

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    • #3
      I doubt very much that you will find bump map patches for these old games.

      ------------------
      Primary System: P3@558 Vantec 5040 cooler, 128MB PC125 Ram, G400Max, HOT 661 MoBo, AWE64 Gold, 2940AU Scsi with 32x Reader and 4x4x16 Writer, Jaz and Zip, Card Cooler.

      3DMark99 800x600 = 5765
      Quake 2 Timedemo1 = 103.9 fps

      Seconday System: Celeron 400, Gigabyte BXC MoBo, 64MB PC100, SLI Voodoo 2, Millenium 2, SB16 (eek), NEC 4x4 CD ROM.

      3DMARK99 800x600 = 3217
      Primary System: Athlon 850, 128MB PC133 Ram, GeForce GTS 32DDR, Abit KA7 MoBo, AWE64 Gold, 2940AU Scsi with 32x Reader and 4x4x16 Writer, Jaz and Zip, Card Cooler.

      Seconday System: P3 @ 560
      Tertiary System: Celeron 400

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      • #4
        Kruzin:

        GREAT PIC. If Q2 would look like that, i would play it over Q3 or UT. Thats what EMBM will do next gen games.. i cant wait for them to blow me away. =)

        Pe-Te

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