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Wheel of Time - Horrible Performance

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  • Wheel of Time - Horrible Performance

    Has anyone here tried out the Wheel of Time game yet? For me, it gets extremely choppy in certain areas; mainly in large open areas, or in places with a lot of individual objects.. right now I'm still somewhat early on in the game (looking for the Amyrlin in the Tower), but the game runs so choppy at that point that it's unplayable. The odd thing is, it runs about the same whether I have all of the game settings on their highest or lowest levels; it runs just as poor in 512x384 at the lowest settings as if I run it at 800x600, highest settings (or near enough, anyway.) Any ideas on what could be causing this? Should I just take the game back or wait for a patch? I value anyone's input..
    Specs:
    P2 333, SE440BX
    128M ram
    Millennium G400 32 meg
    Win98 non-se, DX 7

  • #2
    Sorry, forgot my specs-

    ------------------
    Specs:
    P2 333, SE440BX
    128M ram
    Millennium G400 32 meg
    Win98 non-se, DX 7
    Specs:
    P2 333, SE440BX
    128M ram
    Millennium G400 32 meg
    Win98 non-se, DX 7

    Comment


    • #3
      Well, I have a G400 and Wheel of Time with A PIII 500@560 and the game is still choppy in same areas as you said. I think this thing really wants an Athlon 800 or something

      The game is great and a lot of fun but just a bit chunky in heavy action scenes. Turning of detail textures made the biggest impact for me.

      Comment


      • #4
        There is a patch on www.wheeloftime.com that helps Direct3D performance considerably.

        ------------------
        System specs (well, everyone else is doing it!):

        Asus P2B-F motherboard
        Pentium III 450, no overclock
        G400MAX/32DH, no overclock
        192 MB PC100 RAM
        SB Live Value
        Hauppauge WinTV PCI
        ReelMagic Hollywood+
        USR 56K ISA
        Win98 SE
        System specs (well, everyone else is doing it!):

        Asus P2B-F motherboard
        Pentium III 450, no overclock
        G400MAX/32DH, no overclock
        256 MB PC100 RAM
        SB Live Value
        Hauppauge WinTV PCI
        ReelMagic Hollywood+
        USR 56K ISA
        Win98 SE

        Comment


        • #5
          I'm running the DEMO version on a K6-300 + MAX and it works just fine for me at any resolution. It slows down when I run it at 1600 x 1200, but I suppose it's supposed to at my cpu speed....
          "The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: His eyes are closed"
          --- Albert Einstein


          "Drag racing is for people that don't know how to brake and downshift at the same time."

          Comment


          • #6
            I had the exact same problem in Unreal tournament,
            i think its the Unreal engine and a g400
            turning world textures and skin textures and also having it in 16bit fixed all this for me and now it runs excellent with MINIMAL slowdown in 1024x768 with 16 bots

            Wheel of time ran poo fro me also but i havent tried installing it and changing the engine settings, try that.

            I cant run unreal in 32bit at all
            not even with everything on LOW in 640x480 so i dont think its a 16mg memory issue for me
            i think its a problem with the code in the engine... anyone else care to comment??
            oh my specs are
            P3 450@504 128mg
            Marvel G400 (YAHOOOOOO!!!!)
            Windows XP Pro + SP1 - Pentium 4 3.1gig - 1024mg DDR 333 2 cas - Thermaltake Xaser Case - Parhelia 128 - 3x Phillips TFT Monitors - Audigy 2 Platinum - 6.1 surround speakers - RTx100 - 5 HD 7200rpm (420gig) - Pioneer A03 - Partridge in a pear tree

            Comment


            • #7
              i instaled WOT last week and it runs great im very impressed wit has a matter of fact.
              p3 450
              g400max
              256ram
              -paul

              Comment


              • #8
                The problem might be that current drivers don't support texturing from AGP-addressable memory, so the textures have to be transferred first to the cards local memory before using them, slowing frame rates down in scenes with lots of big textures.

                -Tumu


                ------------------
                Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
                64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
                PD5.30, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
                Win95OSR2.1 finnish


                Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
                64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
                Win98 finnish

                Comment


                • #9
                  Turn volymetric lightning off and frames goes up!

                  Micko

                  Comment


                  • #10
                    That's only a workaround for the problem. G400 does have enough power to do some serious eye candy if the drivers have the necessary features.

                    Why the volumetric lighting slows frame rate? It's because the lighting fixtures are applied to the textures and if the textures are big, it will take some time to transfer them to the cards memory for display. And if the textures are updated very often with new light fixtures, it will slow everything down. Using big textures with light fixtures directly from main memory would be much faster but the current drivers don't support it. The slowdown is even more with G200's, because of its small local video memory bandwidth.

                    -Tumu
                    Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
                    64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
                    Win98 finnish

                    Comment


                    • #11
                      I turned some of the extra goodies on, and no chop whatsoever..

                      PIII450@600Mhz, 133FSB, PC133HSDRAM, G400Max AGP2x @ 89Mhz...

                      Guyv
                      Gaming Rig.

                      - Gigabyte GA-7N400-Pro
                      - AMD Athlon 3200+ XP
                      - 1.5GB Dual Channel DDR 433Mhz SDRAM
                      - 6.1 Digital Audio
                      - Gigabit Lan (Linksys 1032)
                      - 4 x 120GB SATA Drives, RAID 0+1 (Striped/Mirrored)
                      - Sony DRU-500A DVD/+/-/R/RW
                      - Creative 8x DVD-ROM
                      - LS120 IDE Floppy
                      - Zip 100 IDE
                      - PNY Ultra 5900 (256MB)
                      - NEC FE950
                      - DTT2500 Cambridge Soundworks

                      Comment


                      • #12
                        I cannot understand this...?

                        Following my original post, everything runs clean and nice...

                        I do play a lot q3 and ut multiplayer. I think I know abit about what a descent amount of frames should be...


                        Just bought Wheel of Time.
                        Its an absolute stunner!
                        With alle bells and whistles, it plays at 1024x768.

                        I have no Idea about how many frames i get, but I would guess about 35-40 frames. This is easily enough for this game, as I have yet to experience lag or jittering of any kind. I run the game in Direct3D, using Directx7.

                        My machine is an p3@500mhz with 128mb ram and the faboulus G400 MAX

                        This is the engine part of my WoT.ini:

                        [WinDrv.WindowsClient]
                        WindowedViewportX=640
                        WindowedViewportY=480
                        WindowedColorBits=16
                        FullscreenViewportX=1024
                        FullscreenViewportY=768
                        FullscreenColorBits=16
                        Brightness=0.600000
                        MipFactor=1.000000
                        UseDirectDraw=True
                        UseJoystick=False
                        CaptureMouse=True
                        StartupFullscreen=True
                        CurvedSurfaces=False
                        ScreenFlashes=True
                        NoLighting=False
                        SlowVideoBuffering=True
                        DeadZoneXYZ=True
                        DeadZoneRUV=False
                        InvertVertical=False
                        ScaleXYZ=1000.000000
                        ScaleRUV=2000.000000
                        MinDesiredFrameRate=30.000000
                        UseDirectInput=False
                        SkinDetail=High
                        TextureDetail=High
                        bLowDetailGeometry=False
                        ParticleDensity=255
                        MaxDetailLevel=4
                        MaxNumDecals=128
                        MasterDetailLevel=2
                        GoreDetailLevel=3
                        MaxClientTickRate=0
                        LanguageExt=int
                        LanguageExt=frt
                        LanguageExt=det
                        LanguageExt=itt
                        LanguageExt=est

                        [Engine.Player]
                        ConfiguredInternetSpeed=2600
                        ConfiguredLanSpeed=20000

                        Hope this helps...



                        [This message has been edited by DukeP (edited 22 November 1999).]

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