Hi All non-turbogl Quakers,
Tonight I tested new QUAKE3TEST DEMO from ID.
These are my numbers.
system: P2 400(4x112Mhz),AbitBh6,128SDRAM,G400DH32MB,VOODOO2S LI,SBLIVE,....Win98
G400DH32MB vsync off,PD5.30,126/168 core/mem
Quake 1.09 ,TIMEDEMO1, game options all "ON" exept "simple icons,sync every frame, force play model", sound HIGH,
1.Color depth 16bit,texture quality 16bit,trilinearfil.,texture detail FULL 4/4 slider, (bilinear)
640x480-35.5(36)
800x600-34.4(35.1)
1024x768-29.1(33.1), tex.detail 3/4=32.6fps, o/c118%=32fps
2.Color depth 16bit,texture quality 32bit,trilinearfil.,texture detail FULL 4/4 slider.(bilinear)
640x480-34.4(35)
800x600-32.6(34.5)
1024x768-23.8(29.5), tex.detail 3/4=32fps, o/c118%=26.6fps
3.Color depth 32bit,texture quality 16bit,trilinearfil.,texture detail FULL 4/4 slider.
640x480-35
800x600-33.1
1024x768-24.9, tex.detail 3/4=29fps, o/c118%=29.5fps
4.Color depth 32bit,texture quality 32bit,trilinearfil.,texture detail FULL 4/4 slider.
640x480-33.2
800x600-30.0
1024x768-21.1, tex.detail 3/4=26.9fps, o/c118%=24.3fps
note:
o/c to 118%(Fo=297.00,Gclk=148.5,Mclk=198.00,Wclk=148.5)
causes me sometimes attributes at walls,clouds etc.
o/c 117% (FO=293.14 ....) is pretty stable and without attributes.
voodoo2 SLI with wickedGL 1024x768, all on and full text.details give me 39fps.
COMPARE WITH ME!
regards
JOHN RAMBO
Tonight I tested new QUAKE3TEST DEMO from ID.
These are my numbers.
system: P2 400(4x112Mhz),AbitBh6,128SDRAM,G400DH32MB,VOODOO2S LI,SBLIVE,....Win98
G400DH32MB vsync off,PD5.30,126/168 core/mem
Quake 1.09 ,TIMEDEMO1, game options all "ON" exept "simple icons,sync every frame, force play model", sound HIGH,
1.Color depth 16bit,texture quality 16bit,trilinearfil.,texture detail FULL 4/4 slider, (bilinear)
640x480-35.5(36)
800x600-34.4(35.1)
1024x768-29.1(33.1), tex.detail 3/4=32.6fps, o/c118%=32fps
2.Color depth 16bit,texture quality 32bit,trilinearfil.,texture detail FULL 4/4 slider.(bilinear)
640x480-34.4(35)
800x600-32.6(34.5)
1024x768-23.8(29.5), tex.detail 3/4=32fps, o/c118%=26.6fps
3.Color depth 32bit,texture quality 16bit,trilinearfil.,texture detail FULL 4/4 slider.
640x480-35
800x600-33.1
1024x768-24.9, tex.detail 3/4=29fps, o/c118%=29.5fps
4.Color depth 32bit,texture quality 32bit,trilinearfil.,texture detail FULL 4/4 slider.
640x480-33.2
800x600-30.0
1024x768-21.1, tex.detail 3/4=26.9fps, o/c118%=24.3fps
note:
o/c to 118%(Fo=297.00,Gclk=148.5,Mclk=198.00,Wclk=148.5)
causes me sometimes attributes at walls,clouds etc.
o/c 117% (FO=293.14 ....) is pretty stable and without attributes.
voodoo2 SLI with wickedGL 1024x768, all on and full text.details give me 39fps.
COMPARE WITH ME!
regards
JOHN RAMBO
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