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quake 3 visual problems

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  • quake 3 visual problems

    I am running the latest q3test with my g400 32meg dual head. When i shoot a rocket, theres a green box around teh explosion and also the whole jump pad level seems to have a green tint to it..any idea what is wrong? settings are on fast settings i think..i have a p2 400, asus p2b, 128 meg ram, powerdesk 5.3 with beta opengl icd. Thanks,
    Jon

  • #2
    Yeah, these green auras are a problem with the betaICD. Try to just use the one that comes with the 5.30 drivers.
    p3-500, 128mb, g400max, wd hd, promise, 3com

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    • #3
      Well, PD5.30 does the green tint (or aura). PD5.25 (and PD5.21) didn't do it. Go figure, we're getting more bugs in latest PD's than performance.

      -Tumu


      ------------------
      Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.3),
      64MB PC100 RAM, G200 AGP 8MB SGRAM (not overclocked, a fan, bios v2.6),
      PD5.30, SB16 Value, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
      Win95OSR2.1 finnish


      Celeron 333 (not overclocked), GigaByte 6BXE Intel 440BX AGPset (bios v3.4),
      64MB PC100 RAM, nVidia TNT2 32M (was G200 AGP 8MB SGRAM), SB Live! Value LW3.1, 3COM Fast EtherLink XL, Sony Multiscan 100ES, HP8210i
      Win98 finnish

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      • #4
        any idea when the new drivers are coming out and if this problem will be fixed?
        Thanks,
        Jon

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