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Sean Segel
19th October 1999, 22:48
I am Averaging about 51 FPS on the new UTDEMO348. I left everything at default (which sets everything to high detail). I changed the resolution to 1024x768.

My system:

P3-450, 128 megs ram, G400 Max

Anybody want to compare scores?

Thanks,

Sean

Sean Segel
19th October 1999, 23:06
Let me also note that the timedemo will yield high fps when the game is first started. For an accurate measure of frames, you need to play the game for a descent amount of time and stay in combat. After a few tests it appears that I am getting between 51-53 fps.

Note: I am using 16 bit textures.

Thanks,

Sean

scotty
20th October 1999, 10:38
could you please post instructions for running ut timedemo(s)?

and where do you guys find out how to do timedemos in the first place?


thx eh
8¨)

------------------
p2 266@300 (4x75mhz) | qdi legend-v, lx chipset, bios 2.0sl | 96 mb pc100 | mill g200agp@99mhz 8mb sg, bios 2.6, pd 5.3 | win 98se

Sean Segel
20th October 1999, 12:34
Hi Scotty,

First go into tools and select Timedemo Statistics. Next start a practice session. By default the first map is "Morpheus" and 4 bots are enabled. While the precaching screen is on, start pressing any key randomly so that the game will start immediately. If you donít start immediately the fps will go to an unrealistically high rate and stay there. On the top corner of the screen you will see a display of the highest, average, and low fps. At the moment I am measuring average fps. Take note that the game will start with very high fps. You need to stay in battle for a good 5 minutes or more to accurately measure your framerate. Remember when you go off by yourself places the framerates skyrocket up and that average is not accurate.

Thanks,

Sean

Nikos
20th October 1999, 14:58
I am getting 51-53 FPS at 32 bit 60-61 16bit same settings as you. G400 Vanilla 32MB clocked to 148.5/198, P3 450 @558. everything on high, 8 bots. I cannot believe the difference, with the previous version I turned of detail textures to get better framerate. I haven't checked yet but it looks like detail textures may now be turned off by default in D3D, but it looks great, whatever. In 16bit it is now faster than my V 3000 was in Glide.

Jerrohd
20th October 1999, 17:56
I am beginning to suspect they turned down the texture detail in the new UTDemo. I started up Unreal just to compare and the detail textures looked just as pretty as before but in UTDemo 348 they looked a little dumbed down (if you know what I mean). I think that the new Minimum Frame Rate (default set to 28) may have a hand in this. It may turn down your graphics settings to meet the minimum FPS specified. This is just a guess, though...

Have I gone blind or did they remove the menu item to bring up Advanced Options as well? I had to manually edit the config file to turn on Trilinear.

Frank
20th October 1999, 18:13
Jerrohd, You wouldn't believe the bitchin on the UTchat amongst everyone trying to locate the Advanced Options on the 348! http://forums.murc.ws/ubb/smile.gif hehe. Everyone running around like a chook with their head cut off trying to find it!
Then someone discovered that you must goto the console within the game and type:
preferences
That doest it! http://forums.murc.ws/ubb/smile.gif
BTW. I used to get a BIG slowdown Maximum texture and Detail settings.
Now on the same settings I dont get that kind of slowdown.
Not much difference that I could see in playability between min and max settings. FPS seem to indicate the same thing. I had tripple buffer off and false for use v-sync.
Anyone else?

Sean Segel
20th October 1999, 19:36
Hi,

Nikos: Ditto, it does appear that they turned off the detail textures. Yes, the optimizations have really sped up this demo in Direct3D and with HUD on. Sweet.

Jerrohd: The textures do appear a little "dumbed" down since the detail textures setting appears to be off. This demo though looks allot better with detail textures off then the last one did. Visuals look great. I think that having Trilinear filtering on could make up some for the detail texture setting being off. What kind of frame losses are you getting with it on?

Frank: I don't know what they were thinking when they yanked out the advanced option. Luckily, you can manually access it.

This is supposedly the last demo before the full game is released.

Thanks,

Sean

Mormegil
20th October 1999, 23:31
P3-450, 64mb RAM, MX300 sound card, G400 32mb Dual Head.

I've got UT set to medium textures, 800x600, 32 bit colour. Getting about 43 fps. My old Voodoo 2 made it to 51 fps in Glide mode but 32 bit colour does look nicer. I'm really hanging out for RAM prices to come down so I can go to 128 mb.

Out of curiosity, would people recommend Open GL or Direct 3d for UT?

Sean Segel
21st October 1999, 00:44
Hi Mormegil,

Make sure that you have the newly released 348 version of Unreal Tournament. The overall texture quality is better with 32 bit, but Unreal Tournament seems to look pleasantly brighter/faster with using 16-bit color depth. These days you need 128 Megs ram minimum to run games at their full potential.

Thanks,

Sean

Sean Segel
21st October 1999, 01:00
Hi Mormegil,

Use Direct3D for non-3DFX video cards.

Thanks,

Sean

Scytale
21st October 1999, 01:52
I only play at 800x600x16, A3D (v1) enabled. I think anything higher than that is acceptable only for local bot matches with less than 8 bots.

Sean, at this time there's no meaningful way to compare scores, so why not make a demo recording available for download and ask again?

Sean Segel
21st October 1999, 02:37
Hi Scytale.

I don't have 3d hardware sound enabled. With the same settings mentioned above I am getting 43-45 fps with 8 bots and 37 fps with 16 bots. The fps is rather acceptable. I do agree using 800x600 is a respectable, but in this demo you can't enable detail textures. By not enabling detail texture in 800x600 you will notice more of a difference in visuals between that and 1024x768. Some how I donít trust the "Wicked" demo since it was done on a 3DFX card. I wonder if it the demo actually records the settings the author was using and overrides your current settings? Anybody know? UTDEMO348 players, whom want to make a timedemo, please download a even newer patch at:
http://unreal.epicgames.com/files/348-demoplay-fix.zip

Thanks,

Sean

Scytale
21st October 1999, 06:02
Hi. At 1024x768x16 I get similar average scores, but lowest frame rate scores will drop to below 20, it may even get as bad as 12 (that was measured with 338 though).

Scores (lowest FPS in particular) get better with 3D sound disabled, but I like to hear what's going on around the corner. So in the end I ditch all the pretty stuff in favor of survival rating. It's bad enough as it is... http://forums.murc.ws/ubb/biggrin.gif

Jerrohd
21st October 1999, 07:15
Thanks, everyone! I appreciate the answers about the advanced options and the "dumbed down" textures. I love the new frame rate I am getting.

Jerrohd

Jerrohd
21st October 1999, 07:22
Sean: I am getting like 50 to 51 FPS on average with all settings maxed out and screen at 1024x768x32bpp. This is with 3 bots duking it out in Turbine (where I saw the most slow down with these settings in the last version). Before this patch I was getting about 18 FPS in the above scenario.

My system:
P3-500, 256 MB RAM
Matrox G400MAX with 5.30 Drivers
Windows 98 and DirectX 7

Sean Segel
21st October 1999, 11:11
Hi Scytale,

If you don't have UTDEMO version 348 I would encourage that you get it. As noted by the Tournament programmers there were "performance improvements and cleanup of HUD, messaging, and console optimizations". The frame boost has a little more to do with just using 800x600 or turning off features. The recent optimizations seem to have brought this version a little more up to speed.

Thanks,

Sean

Sean Segel
21st October 1999, 11:19
There is a new bug update at UT Bugs Page:

Direct3D

Some Rage FURY users are having problems with game in D3D. We are looking into this.

Input

Some versions of the Intellimouse Explorer drivers don't allow you to bind the middle mouse button if DirectInput is enabled. We believe this is a driver issue - other games exhibit the same behavior. You can work around it by using the Intellimouse Explorer software to map a key (eg shift) to the middle mouse button and bind that key in UT.

Jerrohd
21st October 1999, 20:13
Okey Doke. I finally got home and went into the advanced menu options and saw that (surprise, surprise) the Use High Detail Textures was turned to false. I turned it on and the frames dropped back down to an average of around 20 FPS. This is still 10% better than it was before but not the massive jolt that I first thought I got when I applied the 348 patch. Ah well. Let's hope Matrox puts out the DirectX 7 compliant drivers soon with better texture management. I think I can live without high detail textures in death match...

Jerrohd

Sean Segel
21st October 1999, 22:11
Hi Jerrohd,

The resolution of 800x600 with high graphics and detail textures seems to be the best setting. At 800x600 with detail textures, the graphics surpass 1024x768 without it checked. I did some tests: I am getting 50 fps in a Morpheous 4 bot deathmatch. I am getting 46 fps in an 8 bot match and 35 fps in a 16 bot match. The fps is acceptable.

Scytale: As I said in my last post to you "800x600 is not an respectable resolution in UT unless detail textures are enabled". In 800x600 I can verify that I am getting a 7fps increase compared to the UTDEMO version 338 with these settings.

These preferred settings are a keeper. :>

Thanks,

Sean

Sean Segel
21st October 1999, 22:21
Hi,

Let me also mention that the 7 fps increase that I am getting with the UTDEMO348 is with the HUD on. The benchmark that I am comparing it to using the UTDEMO version 338 was done with the HUD off. The UTDEMO 338 had an unfair advantage since the HUD was off and the UTDEMO 348 still came out on top.

Thanks,

Sean

Jerrohd
22nd October 1999, 09:11
Sean: Yeah, I should have mentioned that I drop down to 800x600 now with everything turned on. Either that or turn off texture details. I truly hope that things will improve with new drivers as time goes by.

Thanks!

Jerrohd