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ChrisM
8th October 1999, 08:33
Hi all...
Here's my problem. I have the G400 16M single-head card (got screwed by computergate.com...frickin' a-holes), anyways, whenever I use the OpenGL driver in Unreal the machine basically grinds to a halt. I'm getting maybe 1 frame every 2-4 seconds. If I use the DirectX drivers they work ok with some stuttering whenever I encounter a new texture. I've already downloaded the beta GL driver so that's not the problem. I don't have a clue as to what's causing this. Here's my system specs:

Celeron 333 oc'd to 500
96M ram
abit Bh6 MB
5.4G HD
4.3G HD
6X DVD
2x2x6 CDRW
Primary video card: G400 16M AGP/19" KDS
Secondary video: PCI CL VoodooBanshee16M/15"
tertiary video:PCI Diamond Stealth S220 4M/ 14"
AWE64 w/16M ram
10/100 PCI network card

Any help would be really appreciated.....Thanks!

Nuno
8th October 1999, 08:50
Unreal OpenGl implementation just plain sucks. D3D is faster is every card out there. But even so, I got 10-15 fps in my celeron 450. What you describe seems like it is using OpenGl software rendering. Be sure you have the following files in your windows\system folder: opengl32.dll, glu32.dll and g400icd.dll.
With all these videocards lying around I would be surprised if there wasn´t any trouble... http://forums.murc.ws/ubb/smile.gif