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  • G400 UT scores

    I ran a couple quick Unreal Tournament benchmarks with a vanilla G400 and the new UT demo. Performance is very smooth for me and looks great except for one or two minor visual glitches wich I'd expect will get fixed in the final.

    Celeron 366 @ 550 mhz, Abit BE6, 128 megs.
    SB Live, vanilla G400 @ 143.

    World Texture Detail - medium
    Skin Detail - medium
    Detail Textures - box checked
    Sound quality - high
    Surround sound - true
    3d Hardware - false
    Hud - off
    Four bots

    D3D scores - Average fps:

    1024 x 768 - 16-bit - 59 fps avg
    1024 x 768 - 32-bit - 52 fps avg

    Only a 7 fps drop with 32-bit is better than I expected. I think the G400 D3D performance is good.

    Anyone else have some UT benchmarks for comparison?
    Vanilla G400 DH (5.25 and beta ICD), Celeron 366 o/c 550 mhz, BE6, 128 megs cas2 PC100, IBM 22 gig 66 udma, SB Live, Kenwood 52x, Viewsonic P810, Win98SE

  • #2
    Hey,

    I'm not much of a benchmarker... but here's some tests I did.

    I have a BH6, Celeron 450, 256mb RAM, Voodoo2 12mb SLI, and Vanilla G400 32mb overclocked with matrox tweaker to 110%

    This is the turbine demo
    3dsound hardware yes
    8 Voices
    All details and textures set to high

    G400 D3D 16 bit 1024x768 Hud on
    AVG 23
    High 27

    G400 D3D 32bit 1024 Hud on
    AVG 14
    High 22

    G400 D3D 32bit 1024 Hud off
    AVG 18
    High 50

    G400 Opengl 16bit 1024 Hud on
    Avg 22.7
    High 65

    G400 Opengl 32bit 1024 Hud on
    Avg 21.1
    High 60

    G400 Opengl 32bit 1024 Hud off
    Avg 27
    High 70

    Voodoo2 Glide 16bit 1024 Hud on
    Avg 45
    High 93

    Voodoo2 Glide 14bit 1024 Hud off
    Avg 45
    High 75

    Well, i have to say by my scores that the beta opengl perfomance is noticably better then D3D performance on the G400. I find this odd since the D3D performance is supposed to be much better than Opengl on g400. Anyone have any ideas? Could it just be because UT has such bad D3D support?

    And I also must say that I am blown away by the Voodoo's performance. I guess UT is still heavily Glide optimized. And even at 16bit, I personally can't tell much differance between the V2's and the G400. Don't get me wrong... I love my G400, but for Unreal, 3dfx still seems to have a clinch.

    Too bad I'm a half life junkie.

    ------------------
    Abit BH6, Celeron 450, Matrox G400 32mb, 256mb ram, IBM 10GB, DVD 5x, MX300
    Abit BH6
    Celeron 450
    Matrox G400 32mb "MAX"
    256MB PC100 RAM
    IBM 10GB 7200rpm HDD
    Creative Labs DVD 5x
    Mitsumi 4x/2x/8x CD-RW
    Monster Sound MX300
    USR 56K Modem
    ADi 6P (19" Monitor)
    Windows ME

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    • #3
      Something is wrong. It's well known that D3D performance is much better than OpenGL with UT. For example my D3D score at 1024 x 768 32 bit with the settings I stated above was 52 fps avg. My OpenGL score is 20 fps lower. There is something wrong with your GL scores being higher than D3D, but I'm not sure what it is.
      Vanilla G400 DH (5.25 and beta ICD), Celeron 366 o/c 550 mhz, BE6, 128 megs cas2 PC100, IBM 22 gig 66 udma, SB Live, Kenwood 52x, Viewsonic P810, Win98SE

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      • #4
        I shall try the opengl for UT and Unreal.
        But I have always used my voodoo's for this game since I dont seem to notice a terrible difference from D3D G400 quality once I discovered turning the brightness down on the voodoo's or upping the brightness on the G400 produced similar quality on my 20" sony monitor.
        I definitely cannot use my G400 at all for numerous unreal downloadable maps at http://www.planetunreal.com/nalicity/
        I dont know why but there are some massive slowdowns in only SOME areas and this warrants the use of the voodoos.
        Is anyone an Unreal supporter like me? could you please indicate if you get similar slowdowns on your G400/max using such awesome maps like DMNODDY?
        Frank

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        • #5
          I don't own Unreal, but I stick with my V2 for UT. To me it seems kind of pointless to drop the detail levels down to get acceptable framerates on my G400, while the V2 runs much faster with detail cranked. Visual quality on the V2 is the best of any glide game I have seen.
          I think I just need a faster processor to pair with my G400.

          ------------------
          Cel 266@448 on Asus P2b (1009), 128MB, OEM G400/16, Quantum Obsidian S12, Fujitsu 5.25gb, MX300, Dlink 530, Grey Cat, Orange Cat (still MIA)
          --
          Reports of Sig5.2x being 40% more interesting than Sig5.13 were greatly exaggerated...


          Games Box
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          Windows 2000Pro, ASUS A7Pro, Duron 750@950, 192MB Micron PC133, OEM Radeon DDR, 15gb Quantum Fireball+ LM, Fujitsu 5.25gb, Pioneer 32x slot load CDROM, SB Live! Value, LinkSys LNE100, Altec Lansing ACS45.2, Samsung Syncmaster 955DF, Sycom 300va UPS

          Video Box
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          Feline Tech Support
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          Jinx the Grey Thundercat, Mischa (Shilsner?)(still MIA)

          ...currently working on the world's first C64 based parallel computing project

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          • #6
            Yup, OpenGl looks just fine but very slow.
            I actually see no difference during play between high and medium detail settings but my G400 sure likes the medium settings.
            Any unreal users out there who use different maps?
            Frank.

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