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scores don't show in multiplayer HL

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  • scores don't show in multiplayer HL

    I know I should downgrade to DirectX 6.x, but first I want to see if anyone else is experiencing this:

    When running multiplayer Halflife with the latest patch (something.13)in DirectX mode, the scores show up on the screen in a big whited out blob. I'm not sure when this started happening- could be when I upgraded to one of those leaked DirectX 7 files.

    G200, DirectX 7, PD 5.25, 16 bit color.

  • #2
    It's not DX7, I have DX6 and same prob, so it probably is drv 5.25
    Gigabyte GA-K8N Ultra 9, Opteron 170 Denmark 2x2Ghz, 2 GB Corsair XMS, Gigabyte 6600, Gentoo Linux
    Motion Computing M1400 -- Tablet PC, Ubuntu Linux

    "if I said you had a beautiful body would you take your pants off and dance around a bit?" --Zapp Brannigan

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    • #3
      Too bad G200 OpenGL mode in Half Life doesn't quite cut it (unless I run it in 320x??? mode)... No problems there- with the exception that it's too slow.

      So who's to blame? The latest Half Life patch or Matrox and PD 5.25?

      [This message has been edited by LrngToFly (edited 09-20-1999).]

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      • #4
        I'm also getting U_REMOVE errors when I run with OGL. It is NOT by ISP or modem because with D3D when I could see my ping it usually was ~225 and I would only lag when the whole server was lagging.

        [This message has been edited by TnT (edited 09-21-1999).]
        Gigabyte GA-K8N Ultra 9, Opteron 170 Denmark 2x2Ghz, 2 GB Corsair XMS, Gigabyte 6600, Gentoo Linux
        Motion Computing M1400 -- Tablet PC, Ubuntu Linux

        "if I said you had a beautiful body would you take your pants off and dance around a bit?" --Zapp Brannigan

        Comment

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