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View Full Version : HalfLife, OpenGL, PowerDesk5.25



agallag
10th September 1999, 19:26
Just installed the new drivers, and I thought I'd give HalfLife a try in OGL. Well, look what I found...

http://www.globalserve.net/~agallagh/hl.jpg

That's with all of Kruzin's tweaks in the autoexec.cfg.

Anyone else seeing this?



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Andrew Gallagher - andrew@agallagher.com
Asus P2B-S (1010), PII-350 (3.5x100MHz), 64MB PC100, 12.7GB Quantum Fireball EX ATA-33, 2x2.1GB Quantum Atlas I UWSCSI, Toshiba 6201 SCSI CD, Yamaha CRW4416S SCSI CD-RW, WangDAT SCSI, MillG400 32MB DH w/ 5ns RAM(5.13 Divers/1.5 Bios/300MHz SCLK), SBLive! Retail (LiveWare2.1), JVC RX884V Dolby Digital Receiver@500W, Dell 17" (first head), ProScan 27" NTSC TV (second head), Win98SE, BeOS 4.5.1, RedHat 6.0, NT4SP5

agallag
10th September 1999, 19:27
Oops, forgot to update the sig for new drivers...

I guess I'm back to D3D for now.

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Andrew Gallagher - andrew@agallagher.com
Asus P2B-S (1010), PII-350 (3.5x100MHz), 64MB PC100, 12.7GB Quantum Fireball EX ATA-33, 2x2.1GB Quantum Atlas I UWSCSI, Toshiba 6201 SCSI CD, Yamaha CRW4416S SCSI CD-RW, WangDAT SCSI, MillG400 32MB DH w/ 5ns RAM(5.25 Divers/1.5 Bios/300MHz SCLK), SBLive! Retail (LiveWare2.1), JVC RX884V Dolby Digital Receiver@500W, Dell 17" (first head), ProScan 27" NTSC TV (second head), Win98SE, BeOS 4.5.1, RedHat 6.0, NT4SP5

Kruzin
10th September 1999, 19:44
My guess is that is not the new ICD with those drivers. It looks like the beta one you had to download separately. Try it with the ICD that came with the drivers, if that is the case.

If you look at the date of that 'beta' ICD, you will see it is 2 months old. That was a known problem with this beta ICD. It should not be there with the current "release" ICD.

agallag
10th September 1999, 19:46
Nope, not the Beta ICD. File date is 9/7/99 3:49 PM. And I did do the uninstall first.

Kruzin
10th September 1999, 19:50
Wow. Bummer.
I have not seen this effect since the early 5.20.00x betas.

Kruzin
10th September 1999, 19:53
This is a lightmap problem.
I wonder if gl_texsort "0" would clear it up.....but then, of course, you're right back where you started, with it being to slow...
=/

agallag
10th September 1999, 19:55
Thanks Kruzin, I'll give that a try and let you know what happens.

troop
10th September 1999, 20:59
Half Life
There are still issues in Half-Life.If I knew how to display a picture I'd load it here. There is a missing ceiling light in a level played here today--not entirely , but from several angles--and at times this light shimmers on and off.Wall smudges from explosions wander about a little too freely as well.
The released ICD is quicker than the .21 version and the beta is more so . But even the beta is too slow . Still 20% fewer fps than SLI .

Stupid Icons
The desktop icons have gone a wandering on the desktop after the server is shut down. SHEESH ! This
was controlled in 5.21 by the options in Display Properties but that control appears lost with 5.25 . The trick is to disable autoload for the power desk driver . Then the icons remain where they were before the game driver loads the 3D screen .

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In Harm's Way

TonyA
11th September 1999, 01:30
agallag:

I'm running Half-Life with 5.25 and the beta ICD with Kruzin's tweaks and its running OGL flawlessly. It looks great. I'm not getting any of that rainbow effect you are getting. I'd maybe try reinstalling everything again, including maybe Half-Life itself or try the Beta ICD and see what happens.

troop
11th September 1999, 06:32
I can duplicate that colour issue .The trouble shows in TFC ( 2fort) , not Half Life itself.The shimmering light I mentioned is in Multiplayer ( crossfire ).

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In Harm's Way

mlody
11th September 1999, 09:42
same problems with SIN, also after I've reinstalled new drivers Quake3 Arena 1.08 doesn't work. No clue why!!!

agallag
11th September 1999, 10:47
I've been playing some more OGL HalfLife, and the weirdo colours haven't happened again. Including in 2fort. Must've been a freak incident. I didn't try turning the gl_texsort back to 0, but now it looks like I wont have to. There is the odd graphical glitch (mostly in the "Well" tfc map, but they sometimes happen in D3D as well), but for the most part it's looking pretty good.

agallag
11th September 1999, 10:53
Troop, I think I may have seen that shimmering light thing too. I was in Crossfire, and some of the red railings, when viewed from a distance and at an angle, would shimmer (and sometimes they'd be bright green!?).

Tom
11th September 1999, 13:55
WOW!
I thought that I was the only one with this
problem. I get the "disco dance lighting"
once in a while when playing QuakeII and
Kingpin. Coincidence that this happens in
OpenGL games? It has appeared in every driver
version that I have tried....sigh....

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MatroxG400MAX
Celeron266(SL2QG@400MHz)
128MB PC100 SDRAM
ADI MicroScanG66(19")
MonsterSoundMX200
PioneerDVD103-S(6x,32x)
MotorolaCyberSURFR(cable)
Windows98(4.10.1998+SP1)

Maggi
13th September 1999, 07:11
Hi guys,

I don't know for sure, but try disabling 'Palettized Textures' ...

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Cheerio,
Maggi
________________________
Asus P2B-DS @ 103MHz FSB
2x P3-450 @ 464MHz
512MB CAS2 SDRAM
Millenium G400 32MB DH

Danfoss
13th September 1999, 11:41
I wonder what te real problem is here...
i too have that problem (not that severe, only 1 wall and the 'normal' texture corruption, not those rainbow effects)

But why does it only (mainly) occur in TFC and not in DM? are the textures in TFC more complex, bigger ??

i found out that on very laggy maps (such as that terrible map push) it happens more than on 'no' lag maps.

Has someone a good explanation for this?

Dan.

burre burrito
13th September 1999, 13:18
I have seen the same effect as show in the pic. It was on a standard DM map in HL. I had changed the resolution settings, and there it was. but i just restarted HL and it wasn't there anymore. Strange huh?