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  • G200 and Unreal

    Hello.
    I was wondering if someone could help me.
    I just got Unreal from a friend to try it out. I have a MillG200/16 and I was wondering if someone could tell me the best way to get this game working the first time. I know there is a patch available, and something about a D3D patch for g200 but if anyone could tell me the best settings, it would be appreciated.
    Thanks.

  • #2
    Hi there

    Get unreal 225 patch ftp.cdrom.com/pub/3dfiles/patches/unrealpatch225f.exe and in advanced options select Direct3d render. It should work ok.
    Do not use OpenGL. It´s way slow.

    In the D3D rendering options, the more you enable, more eye-candy you get, but slower framerate. Find a compromise that suits yourself. G200 supports them all.

    I played it with all settings on, exept for trilinear filtering, and I got good performance at 800x600x16.



    [This message has been edited by Nuno (edited 09-07-1999).]

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    • #3

      Right, 2.25f patch over a clean install
      of Unreal worked very well for me, with D3D.

      Some hints: When and if you want to change
      anything in "advanced options", do it in the Unreal safe mode. Othervise your system most likely crashes/hangs. Mine does every time.

      If you come across corrupted textures in
      the game (rainbow colours etc.), go to the
      console, and type "flush", and the problem
      should disappear (flushes engine caches).
      I have to do that every now and then...

      In the D3D options, I have the default
      settings, except that "volumetric lighting"
      is false, because in my system it gave
      severe graphic problems. Turning it false
      is also quite a boost to overall performance.
      The drawback is that with it you lose some
      fancy lighting-effects. My system is a bit of low-grade nowadays, but the game is perfectly
      playable in 800*600*16.


      ------------------
      Current System:

      AMD K6-2 300@350
      ASUS P5A bios v1007
      128 MB RAM
      Sound Blaster 16 ISA
      Millennium G200 8MB bios v2.6
      4.33c certified driver
      Hyundai DeluxScan 15 Pro
      Windows 98
      Ali AGP driver v1.6
      Current System:

      AMD K6-2 300@350
      ASUS P5A bios v1007a
      128 MB RAM
      Sound Blaster 16 ISA
      Millennium G200 8MB bios v2.6
      4.33c certified driver
      Hyundai DeluxScan 15 Pro
      Windows 98
      Ali AGP driver v1.6
      Ali IDE driver v3.40

      Comment


      • #4
        Thank you very much!

        Comment


        • #5
          What those guys all said except for one thing. If your worried about a good experience, use the 224v patch over a clean install. 225f is(was?) a beta that had alot of probs with texture management. Even on other so called wonder cards. Alot of areas will show up without texture on them. Just white. I dunno about the multiplayer, but there is alot of these in the first level of the single player area, and even in the flypast at the beginning. I talked to several "in the know" people who told me what I have written here. But the next patch will be here soon, I hear. 225f is a tad faster tho...

          ------------------
          AssuP2B ,300a at 337, 128megs PC100, G40032megSH, Yamaha PCI sound,2 small HD's, 42X Sony CDrom and 98SE w/shutdown patch, PD 5.13

          AMD XP2100+, 512megs DDR333, ATI Radeon 8500, some other stuff.

          Comment


          • #6

            Quote:

            "...Alot of areas will show up without texture on them. Just white..."

            This is just the problem I get with
            volumetric lighting set to "true".
            Except that the textures are more
            often plain black or gray.

            One thing the 225f patch is supposed to improve, is the way Unreal
            used to waste memory. What that means I don't
            know. Everything in this game is still BIG. The size of a single save game file varies from 3MB to 9MB. So make sure you have enough room on the hard drive if you are going to fill all the save slots. 100MB is probably enough

            Also the recommended 150MB of virtual memory
            might not be enough. I had the game crashing
            every now and then, seemingly quite random. After increasing the virtual memory swap file size to a constant 200MB this has not happened again.

            So I think that was the reason, probably maybe.
            If it's not broken don't fix it...
            (have you noticed this quote is being used quite a lot in this forum)
            Current System:

            AMD K6-2 300@350
            ASUS P5A bios v1007a
            128 MB RAM
            Sound Blaster 16 ISA
            Millennium G200 8MB bios v2.6
            4.33c certified driver
            Hyundai DeluxScan 15 Pro
            Windows 98
            Ali AGP driver v1.6
            Ali IDE driver v3.40

            Comment

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