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Unreal with G200

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  • Unreal with G200


    hello everybody

    I'm currently playing Unreal with the
    2.25f patch installed.

    The game runs great, except that I have
    to turn off the "Volumetric Lighting",
    because when it's on, there are severe
    problems with parts of the graphics:
    Some texture surfaces are just black, or
    gray, or the whole view goes black (like in the ventilation shaft out of the very first
    room) The volumetric graphic effects don't
    seem to work correctly.

    Is there a way to run Unreal with G200
    with volumetric lighting on ? Is's a shame
    to lose all those cool effects...

    My System:

    AMD K6-2 350 (o/c from 300)
    ASUS P5A (bios 1007)
    128 MB RAM
    Sound Blaster 16 (ISA slot)
    Millenium G200 8MB (bios 2.6 with 4.33c drivers)
    Hyundai 15 Pro
    Windows 98

    (Note: I'm stuck with the 4.33c drivers
    because with the new 5.13 OGL drivers
    my system refuses to work, but that's
    another issue... 4.51 drivers in turn
    give corrupted textures in some games, so
    4.33 it is, and other than this, I have
    no problems)

  • #2
    I have played Unreal single player, multiplayer, and Mission Pack with my G200 without any problems (but not with OpenGL). I really enjoy the atmosphere and environment in the game with all the features turned on. I have tried OpenGL a few times with Unreal but it just plain sucks.

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    • #3
      rd gumby,

      all you need to do is use Direct3D rendering, and the game looks great. i am using unreal patch 225 with matrox powerdesk 5.13 and i have no problems. the frame rates went up about 3-5 by simply installing the 5.13 drivers over the 4.33.

      its important to mention that Opengl support in Unreal sucks the big one. it is optimized for Glide, but in 225 there have been ALOT of direct3d improvments which make playin in opengl a stupid thing (no offense).

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